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Merge pull request #2705 from Capostrophic/water
Fix water ripple cleanup (bug #5246)
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commit
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2 changed files with 2 additions and 0 deletions
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@ -192,6 +192,7 @@
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Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
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Bug #5241: On-self absorb spells cannot be detected
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Bug #5242: ExplodeSpell behavior differs from Cast behavior
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Bug #5246: Water ripples persist after cell change
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Bug #5249: Wandering NPCs start walking too soon after they hello
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Bug #5250: Creatures display shield ground mesh instead of shield body part
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Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
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@ -1106,6 +1106,7 @@ namespace MWRender
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void RenderingManager::notifyWorldSpaceChanged()
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{
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mEffectManager->clear();
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mWater->clearRipples();
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}
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void RenderingManager::clear()
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