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Merge pull request #2705 from Capostrophic/water

Fix water ripple cleanup (bug #5246)
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Bret Curtis 2020-02-19 22:10:39 +01:00 committed by GitHub
commit fa7af1bae8
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@ -192,6 +192,7 @@
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
Bug #5241: On-self absorb spells cannot be detected
Bug #5242: ExplodeSpell behavior differs from Cast behavior
Bug #5246: Water ripples persist after cell change
Bug #5249: Wandering NPCs start walking too soon after they hello
Bug #5250: Creatures display shield ground mesh instead of shield body part
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello

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@ -1106,6 +1106,7 @@ namespace MWRender
void RenderingManager::notifyWorldSpaceChanged()
{
mEffectManager->clear();
mWater->clearRipples();
}
void RenderingManager::clear()