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Fixes #417: Apply weather instantly when teleporting
Removed changing speed of weather transition introduced in previous commit. Instead try to detect player "teleporting" (ie. coc), and then switch instantly to the next weather type. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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100edda8c0
commit
faf8011c48
4 changed files with 64 additions and 18 deletions
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@ -195,22 +195,7 @@ void WeatherManager::setWeather(const String& weather, bool instant)
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}
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mNextWeather = weather;
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/**
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* Issue #417:
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*
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* Change speed of weather transition from blight to other (twice fast as normal)
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* and from other to blight (four times faster than normal)
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*/
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mRemainingTransitionTime = (mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600.f);
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if (mCurrentWeather == "blight" && mNextWeather != "")
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{
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mRemainingTransitionTime *= 0.25f;
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}
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else if (mNextWeather == "blight")
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{
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mRemainingTransitionTime *= 0.5f;
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}
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mRemainingTransitionTime = mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600.f;
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}
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mFirstUpdate = false;
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}
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@ -722,3 +707,45 @@ float WeatherManager::getWindSpeed() const
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{
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return mWindSpeed;
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}
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void WeatherManager::switchToNextWeather(bool instantly)
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{
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const bool exterior = (MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior());
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if (!exterior)
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{
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mRendering->sunDisable(false);
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mRendering->skyDisable();
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mRendering->getSkyManager()->setLightningStrength(0.f);
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stopSounds(true);
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return;
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}
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// Exterior
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std::string regionstr = Misc::StringUtils::lowerCase(MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion);
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if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
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{
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mCurrentRegion = regionstr;
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mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
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std::string weatherType = "clear";
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if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
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{
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weatherType = mRegionOverrides[regionstr];
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}
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else
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{
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// get weather probabilities for the current region
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const ESM::Region *region =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search (regionstr);
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if (region != 0)
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{
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weatherType = nextWeather(region);
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}
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}
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setWeather(weatherType, instantly);
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}
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}
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@ -128,6 +128,7 @@ namespace MWWorld
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* @param ID of the weather setting to shift to
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*/
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void changeWeather(const std::string& region, const unsigned int id);
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void switchToNextWeather(bool instantly = true);
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/**
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* Per-frame update
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@ -1287,7 +1287,7 @@ namespace MWWorld
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mRendering->playVideo(mFallback.getFallbackString("Movies_New_Game"), true);
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}
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mWeatherManager->update (duration);
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updateWeather(duration);
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mWorldScene->update (duration, paused);
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@ -2244,4 +2244,22 @@ namespace MWWorld
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actor.getClass().getCreatureStats(actor).getActiveSpells().purgeEffect(ESM::MagicEffect::Invisibility);
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actor.getClass().getInventoryStore(actor).purgeEffect(ESM::MagicEffect::Invisibility);
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}
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void World::updateWeather(float duration)
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{
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static const float TELEPORTATION_STEP_THRESHOLD = 256.f;
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static ESM::Position lastPlayerPos;
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ESM::Position currentPos = mPlayer->getPlayer().getRefData().getPosition();
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if (fabs(fabs(lastPlayerPos.pos[0]) - fabs(currentPos.pos[0])) >= TELEPORTATION_STEP_THRESHOLD
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|| fabs(fabs(lastPlayerPos.pos[1]) - fabs(currentPos.pos[1])) >= TELEPORTATION_STEP_THRESHOLD)
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{
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lastPlayerPos = currentPos;
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mWeatherManager->switchToNextWeather(true);
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}
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else
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{
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mWeatherManager->update (duration);
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}
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}
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}
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@ -106,7 +106,7 @@ namespace MWWorld
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};
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std::map<MWWorld::Ptr, ProjectileState> mProjectiles;
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void updateWeather(float duration);
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int getDaysPerMonth (int month) const;
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void rotateObjectImp (const Ptr& ptr, Ogre::Vector3 rot, bool adjust);
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