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[Client] Fix crash when receiving ActiveSpells for uninitialized players
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@ -38,7 +38,7 @@ namespace mwmp
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localPlayer.setSpellsActive();
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}
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}
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else
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else if (player != 0)
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{
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LOG_APPEND(TimedLog::LOG_INFO, "- Packet was about %s", player->npc.mName.c_str());
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