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Fix atmosphere lighting

This commit is contained in:
scrawl 2015-06-18 23:15:13 +02:00
parent c719b7038e
commit fb94395628

View file

@ -104,7 +104,7 @@ public:
protected:
virtual void setDefaults(osg::StateSet* stateset)
{
stateset->setAttribute(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
stateset->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
}
virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* /*nv*/)
@ -224,9 +224,6 @@ public:
if (!geom)
continue;
// might want to use fog coordinates instead of vertex colors so we can apply a separate fade to the diffuse alpha
// (that isn't possible now, with the diffuse tracking the vertex colors)
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(geom->getVertexArray()->getNumElements());
for (unsigned int i=0; i<colors->size(); ++i)
{
@ -244,7 +241,7 @@ public:
alpha = ((*origColors)[i].x() == 1.f) ? 1.f : 0.f;
}
(*colors)[i] = osg::Vec4f(alpha, alpha, alpha, alpha);
(*colors)[i] = osg::Vec4f(0.f, 0.f, 0.f, alpha);
}
geom->setColorArray(colors, osg::Array::BIND_PER_VERTEX);