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Fix atmosphere lighting
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parent
c719b7038e
commit
fb94395628
1 changed files with 2 additions and 5 deletions
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@ -104,7 +104,7 @@ public:
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protected:
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protected:
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virtual void setDefaults(osg::StateSet* stateset)
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virtual void setDefaults(osg::StateSet* stateset)
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{
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{
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stateset->setAttribute(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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stateset->setAttributeAndModes(createAlphaTrackingUnlitMaterial(), osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE);
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}
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}
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* /*nv*/)
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virtual void apply(osg::StateSet* stateset, osg::NodeVisitor* /*nv*/)
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@ -224,9 +224,6 @@ public:
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if (!geom)
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if (!geom)
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continue;
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continue;
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// might want to use fog coordinates instead of vertex colors so we can apply a separate fade to the diffuse alpha
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// (that isn't possible now, with the diffuse tracking the vertex colors)
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(geom->getVertexArray()->getNumElements());
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(geom->getVertexArray()->getNumElements());
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for (unsigned int i=0; i<colors->size(); ++i)
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for (unsigned int i=0; i<colors->size(); ++i)
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{
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{
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@ -244,7 +241,7 @@ public:
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alpha = ((*origColors)[i].x() == 1.f) ? 1.f : 0.f;
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alpha = ((*origColors)[i].x() == 1.f) ? 1.f : 0.f;
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}
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}
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(*colors)[i] = osg::Vec4f(alpha, alpha, alpha, alpha);
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(*colors)[i] = osg::Vec4f(0.f, 0.f, 0.f, alpha);
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}
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}
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geom->setColorArray(colors, osg::Array::BIND_PER_VERTEX);
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geom->setColorArray(colors, osg::Array::BIND_PER_VERTEX);
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