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Pass Ogre Vector3s to playSound3D and updateListener

This commit is contained in:
Chris Robinson 2012-03-30 11:42:11 -07:00
parent fefc8f86ab
commit fc167dbc83
4 changed files with 23 additions and 21 deletions

View file

@ -616,7 +616,7 @@ SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float
return sound; return sound;
} }
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch, SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
float min, float max, bool loop) float min, float max, bool loop)
{ {
throwALerror(); throwALerror();
@ -643,7 +643,7 @@ SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const float *pos,
throw; throw;
} }
alSource3f(src, AL_POSITION, pos[0], pos[2], -pos[1]); alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f); alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f); alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
@ -710,15 +710,15 @@ SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, floa
} }
void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir) void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir)
{ {
float orient[6] = { ALfloat orient[6] = {
atdir[0], atdir[2], -atdir[1], atdir.x, atdir.z, -atdir.y,
updir[0], updir[2], -updir[1] updir.x, updir.z, -updir.y
}; };
mPos = Ogre::Vector3(pos[0], pos[1], pos[2]); mPos = pos;
alListener3f(AL_POSITION, mPos[0], mPos[2], -mPos[1]); alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
alListenerfv(AL_ORIENTATION, orient); alListenerfv(AL_ORIENTATION, orient);
throwALerror(); throwALerror();
} }

View file

@ -41,11 +41,11 @@ namespace MWSound
virtual void deinit(); virtual void deinit();
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop); virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop);
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch, virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float min, float max, bool loop); float volume, float pitch, float min, float max, bool loop);
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch); virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
virtual void updateListener(const float *pos, const float *atdir, const float *updir); virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir);
OpenAL_Output& operator=(const OpenAL_Output &rhs); OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs); OpenAL_Output(const OpenAL_Output &rhs);

View file

@ -25,11 +25,11 @@ namespace MWSound
virtual void deinit() = 0; virtual void deinit() = 0;
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0; virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
virtual SoundPtr playSound3D(const std::string &fname, const float *pos, float volume, float pitch, virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
float min, float max, bool loop) = 0; float volume, float pitch, float min, float max, bool loop) = 0;
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0; virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0; virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir) = 0;
Sound_Output& operator=(const Sound_Output &rhs); Sound_Output& operator=(const Sound_Output &rhs);
Sound_Output(const Sound_Output &rhs); Sound_Output(const Sound_Output &rhs);

View file

@ -184,10 +184,11 @@ namespace MWSound
float basevol = 1.0f; /* TODO: volume settings */ float basevol = 1.0f; /* TODO: volume settings */
std::string filePath = "Sound/"+filename; std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getCellRef().pos; const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
SoundPtr sound = mOutput->playSound3D(filePath, pos.pos, basevol, 1.0f, SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
20.0f, 12750.0f, false); 20.0f, 12750.0f, false);
sound->mPos = Ogre::Vector3(pos.pos[0], pos.pos[1], pos.pos[2]); sound->mPos = objpos;
sound->mBaseVolume = basevol; sound->mBaseVolume = basevol;
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound")); mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
@ -240,9 +241,10 @@ namespace MWSound
float min, max; float min, max;
std::string file = lookup(soundId, basevol, min, max); std::string file = lookup(soundId, basevol, min, max);
const ESM::Position &pos = ptr.getCellRef().pos; const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
sound = mOutput->playSound3D(file, pos.pos, volume*basevol, pitch, min, max, loop); sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, loop);
sound->mPos = Ogre::Vector3(pos.pos[0], pos.pos[1], pos.pos[2]); sound->mPos = objpos;
sound->mVolume = volume; sound->mVolume = volume;
sound->mBaseVolume = basevol; sound->mBaseVolume = basevol;
sound->mMinDistance = min; sound->mMinDistance = min;
@ -414,9 +416,9 @@ namespace MWSound
// The output handler is expecting vectors oriented like the game // The output handler is expecting vectors oriented like the game
// (that is, -Z goes down, +Y goes forward), but that's not what we // (that is, -Z goes down, +Y goes forward), but that's not what we
// get from Ogre's camera, so we have to convert. // get from Ogre's camera, so we have to convert.
float pos[3] = { nPos[0], -nPos[2], nPos[1] }; const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
float at[3] = { nDir[0], -nDir[2], nDir[1] }; const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
float up[3] = { nUp[0], -nUp[2], nUp[1] }; const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
mOutput->updateListener(pos, at, up); mOutput->updateListener(pos, at, up);
// Check if any sounds are finished playing, and trash them // Check if any sounds are finished playing, and trash them