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Use the last Loop Stop key for calculating animation velocity (Fixes #1776)
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parent
34847baa54
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1 changed files with 18 additions and 2 deletions
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@ -467,7 +467,13 @@ float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::Node
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const std::string stop = groupname+": stop";
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float starttime = std::numeric_limits<float>::max();
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float stoptime = 0.0f;
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// Have to find keys in reverse (see reset method)
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// Pick the last Loop Stop key and the last Loop Start key.
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// This is required because of broken text keys in AshVampire.nif.
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// It has *two* WalkForward: Loop Stop keys at different times, the first one is used for stopping playback
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// but the animation velocity calculation uses the second one.
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// As result the animation velocity calculation is not correct, and this incorrect velocity must be replicated,
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// because otherwise the Creature's Speed (dagoth uthol) would not be sufficient to move fast enough.
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NifOgre::TextKeyMap::const_reverse_iterator keyiter(keys.rbegin());
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while(keyiter != keys.rend())
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{
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@ -476,8 +482,18 @@ float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::Node
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starttime = keyiter->first;
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break;
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}
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else if(keyiter->second == loopstop || keyiter->second == stop)
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++keyiter;
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}
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keyiter = keys.rbegin();
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while(keyiter != keys.rend())
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{
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if (keyiter->second == stop)
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stoptime = keyiter->first;
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else if (keyiter->second == loopstop)
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{
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stoptime = keyiter->first;
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break;
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}
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++keyiter;
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}
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