|
|
|
@ -85,6 +85,11 @@ struct Land
|
|
|
|
|
char mColours[3 * LAND_NUM_VERTS];
|
|
|
|
|
int mDataTypes;
|
|
|
|
|
|
|
|
|
|
// WNAM appears to contain the global map image for this cell. Probably a palette-based format,
|
|
|
|
|
// since there's only 1 byte for each pixel.
|
|
|
|
|
// Currently unused (global map is drawn on the fly in OpenMW, takes ~1/2 second at startup for Morrowind.esm).
|
|
|
|
|
// The problem with using the original data is that we would need to exactly replicate the TES CS's algorithm
|
|
|
|
|
// for drawing the global map in OpenCS, in order to get seamless edges when creating landmass mods.
|
|
|
|
|
uint8_t mWnam[81];
|
|
|
|
|
short mUnk1;
|
|
|
|
|
uint8_t mUnk2;
|
|
|
|
|