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Initialize mFallHeight
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@ -350,6 +350,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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, mSkipAnim(false)
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, mSkipAnim(false)
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, mSecondsOfRunning(0)
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, mSecondsOfRunning(0)
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, mSecondsOfSwimming(0)
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, mSecondsOfSwimming(0)
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, mFallHeight(0)
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{
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{
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if(!mAnimation)
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if(!mAnimation)
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return;
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return;
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