mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-06 03:15:33 +00:00
Merge pull request #1673
This commit is contained in:
commit
fc72483ddf
4 changed files with 8 additions and 8 deletions
|
@ -47,9 +47,9 @@ varying float depth;
|
||||||
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
||||||
|
|
||||||
#if !PER_PIXEL_LIGHTING
|
#if !PER_PIXEL_LIGHTING
|
||||||
varying vec4 lighting;
|
centroid varying vec4 lighting;
|
||||||
#else
|
#else
|
||||||
varying vec4 passColor;
|
centroid varying vec4 passColor;
|
||||||
#endif
|
#endif
|
||||||
varying vec3 passViewPos;
|
varying vec3 passViewPos;
|
||||||
varying vec3 passNormal;
|
varying vec3 passNormal;
|
||||||
|
|
|
@ -38,9 +38,9 @@ varying float depth;
|
||||||
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
||||||
|
|
||||||
#if !PER_PIXEL_LIGHTING
|
#if !PER_PIXEL_LIGHTING
|
||||||
varying vec4 lighting;
|
centroid varying vec4 lighting;
|
||||||
#else
|
#else
|
||||||
varying vec4 passColor;
|
centroid varying vec4 passColor;
|
||||||
#endif
|
#endif
|
||||||
varying vec3 passViewPos;
|
varying vec3 passViewPos;
|
||||||
varying vec3 passNormal;
|
varying vec3 passNormal;
|
||||||
|
|
|
@ -17,9 +17,9 @@ varying float depth;
|
||||||
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
||||||
|
|
||||||
#if !PER_PIXEL_LIGHTING
|
#if !PER_PIXEL_LIGHTING
|
||||||
varying vec4 lighting;
|
centroid varying vec4 lighting;
|
||||||
#else
|
#else
|
||||||
varying vec4 passColor;
|
centroid varying vec4 passColor;
|
||||||
#endif
|
#endif
|
||||||
varying vec3 passViewPos;
|
varying vec3 passViewPos;
|
||||||
varying vec3 passNormal;
|
varying vec3 passNormal;
|
||||||
|
|
|
@ -6,9 +6,9 @@ varying float depth;
|
||||||
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
#define PER_PIXEL_LIGHTING (@normalMap || @forcePPL)
|
||||||
|
|
||||||
#if !PER_PIXEL_LIGHTING
|
#if !PER_PIXEL_LIGHTING
|
||||||
varying vec4 lighting;
|
centroid varying vec4 lighting;
|
||||||
#else
|
#else
|
||||||
varying vec4 passColor;
|
centroid varying vec4 passColor;
|
||||||
#endif
|
#endif
|
||||||
varying vec3 passViewPos;
|
varying vec3 passViewPos;
|
||||||
varying vec3 passNormal;
|
varying vec3 passNormal;
|
||||||
|
|
Loading…
Reference in a new issue