1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-04 03:45:31 +00:00

gold dropping works without crash, but the code needs clean up.

This commit is contained in:
scrawl 2012-05-16 22:56:54 +02:00
parent 178ad876d7
commit fca9f1fc5f
2 changed files with 40 additions and 24 deletions

View file

@ -9,6 +9,9 @@
#include "../mwgui/window_manager.hpp"
#include "../mwworld/world.hpp" /// FIXME
#include "../mwworld/manualref.hpp" /// FIXME
#include "ptr.hpp"
#include "player.hpp"
#include "class.hpp"
@ -326,6 +329,8 @@ namespace MWWorld
insertCellRefList(mRendering, cell.weapons, cell, *mPhysics);
}
/// \todo this whole code needs major clean up, and doesn't belong in this class.
void Scene::insertObject(MWWorld::Ptr ptr, Ptr::CellStore* cell)
{
std::string type = ptr.getTypeName();
@ -401,9 +406,41 @@ namespace MWWorld
}
else if (type == typeid(ESM::Miscellaneous).name())
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = ptr.get<ESM::Miscellaneous>();
cell->miscItems.list.push_back( *ref );
newPtr = MWWorld::Ptr(&cell->miscItems.list.back(), cell);
// if this is gold, we need to fetch the correct mesh depending on the amount of gold.
if (MWWorld::Class::get(ptr).getName(ptr) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
{
int goldAmount = ptr.getRefData().getCount();
std::string base = "Gold_001";
if (goldAmount >= 100)
base = "Gold_100";
else if (goldAmount >= 25)
base = "Gold_025";
else if (goldAmount >= 10)
base = "Gold_010";
else if (goldAmount >= 5)
base = "Gold_005";
MWWorld::ManualRef newRef (MWBase::Environment::get().getWorld()->getStore(), base);
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = newRef.getPtr().get<ESM::Miscellaneous>();
cell->miscItems.list.push_back( *ref );
newPtr = MWWorld::Ptr(&cell->miscItems.list.back(), cell);
ESM::Position& p = newPtr.getRefData().getPosition();
p.pos[0] = ptr.getRefData().getPosition().pos[0];
p.pos[1] = ptr.getRefData().getPosition().pos[1];
p.pos[2] = ptr.getRefData().getPosition().pos[2];
}
else
{
ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = ptr.get<ESM::Miscellaneous>();
cell->miscItems.list.push_back( *ref );
newPtr = MWWorld::Ptr(&cell->miscItems.list.back(), cell);
}
}
else
throw std::runtime_error("Trying to insert object of unhandled type");

View file

@ -982,27 +982,6 @@ namespace MWWorld
else
cell = getPlayer().getPlayer().getCell();
// if this is gold, we need to fetch the correct mesh depending on the amount of gold.
if (MWWorld::Class::get(object).getName(object) == getStore().gameSettings.search("sGold")->str)
{
int goldAmount = object.getRefData().getCount();
std::string base = "Gold_001";
if (goldAmount >= 100)
base = "Gold_100";
else if (goldAmount >= 25)
base = "Gold_025";
else if (goldAmount >= 10)
base = "Gold_010";
else if (goldAmount >= 5)
base = "Gold_005";
std::cout << "using " << base << std::endl;
MWWorld::ManualRef newRef (getStore(), base);
object = newRef.getPtr();
object.getRefData().setCount(goldAmount);
}
ESM::Position& pos = object.getRefData().getPosition();
pos.pos[0] = result.second[0];
pos.pos[1] = -result.second[2];