From fcaa8aae06d791c37daab0897f4fd19f6b2129b5 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Sat, 21 Jul 2012 11:26:09 -0700 Subject: [PATCH] Don't skip animation state updates for NPCs --- apps/openmw/mwrender/npcanimation.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 4d2ca557d..f66ab8403 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -113,8 +113,6 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRendere } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); - base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones - //stay in the same place when we skipanim, or open a gui window } if(mEntityList.mSkelBase)