@ -13,6 +13,8 @@ namespace CSVRender
Camera Controller
*/
const osg::Vec3d CameraController::WorldUp = osg::Vec3d(0, 0, 1);
const osg::Vec3d CameraController::LocalUp = osg::Vec3d(0, 1, 0);
const osg::Vec3d CameraController::LocalLeft = osg::Vec3d(1, 0, 0);
const osg::Vec3d CameraController::LocalForward = osg::Vec3d(0, 0, 1);
@ -19,6 +19,8 @@ namespace CSVRender
{
public:
static const osg::Vec3d WorldUp;
static const osg::Vec3d LocalUp;
static const osg::Vec3d LocalLeft;
static const osg::Vec3d LocalForward;
@ -321,7 +321,7 @@ void SceneWidget::selectNavigationMode (const std::string& mode)
mCurrentCamControl->setCamera(NULL);
mCurrentCamControl = mFreeCamControl.get();
mCurrentCamControl->setCamera(getCamera());
mFreeCamControl->fixUpAxis(osg::Vec3d(0,0,1));
mFreeCamControl->fixUpAxis(CameraController::WorldUp);
}
else if (mode=="free")