|
|
|
@ -568,7 +568,7 @@ namespace MWMechanics
|
|
|
|
|
creatureStats.setMagicka(magicka);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Actors::restoreDynamicStats (const MWWorld::Ptr& ptr, bool sleep)
|
|
|
|
|
void Actors::restoreDynamicStats (const MWWorld::Ptr& ptr, double hours, bool sleep)
|
|
|
|
|
{
|
|
|
|
|
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats (ptr);
|
|
|
|
|
if (stats.isDead())
|
|
|
|
@ -582,11 +582,11 @@ namespace MWMechanics
|
|
|
|
|
getRestorationPerHourOfSleep(ptr, health, magicka);
|
|
|
|
|
|
|
|
|
|
DynamicStat<float> stat = stats.getHealth();
|
|
|
|
|
stat.setCurrent(stat.getCurrent() + health);
|
|
|
|
|
stat.setCurrent(stat.getCurrent() + health * hours);
|
|
|
|
|
stats.setHealth(stat);
|
|
|
|
|
|
|
|
|
|
stat = stats.getMagicka();
|
|
|
|
|
stat.setCurrent(stat.getCurrent() + magicka);
|
|
|
|
|
stat.setCurrent(stat.getCurrent() + magicka * hours);
|
|
|
|
|
stats.setMagicka(stat);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -610,7 +610,7 @@ namespace MWMechanics
|
|
|
|
|
float x = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
|
|
|
|
|
x *= fEndFatigueMult * endurance;
|
|
|
|
|
|
|
|
|
|
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x);
|
|
|
|
|
fatigue.setCurrent (fatigue.getCurrent() + 3600 * x * hours);
|
|
|
|
|
stats.setFatigue (fatigue);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1685,9 +1685,9 @@ namespace MWMechanics
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Actors::rest(bool sleep)
|
|
|
|
|
void Actors::rest(double hours, bool sleep)
|
|
|
|
|
{
|
|
|
|
|
float duration = 3600.f / MWBase::Environment::get().getWorld()->getTimeScaleFactor();
|
|
|
|
|
float duration = hours * 3600.f / MWBase::Environment::get().getWorld()->getTimeScaleFactor();
|
|
|
|
|
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
|
const osg::Vec3f playerPos = player.getRefData().getPosition().asVec3();
|
|
|
|
|
|
|
|
|
@ -1697,7 +1697,7 @@ namespace MWMechanics
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (!sleep || iter->first == player)
|
|
|
|
|
restoreDynamicStats(iter->first, sleep);
|
|
|
|
|
restoreDynamicStats(iter->first, hours, sleep);
|
|
|
|
|
|
|
|
|
|
if ((!iter->first.getRefData().getBaseNode()) ||
|
|
|
|
|
(playerPos - iter->first.getRefData().getPosition().asVec3()).length2() > mActorsProcessingRange*mActorsProcessingRange)
|
|
|
|
|