[General] Rename unused ActorInteraction into ActorSpellsActive

pull/556/head
David Cernat 5 years ago
parent a1142a8fb5
commit fcebd9f4ae

@ -175,7 +175,7 @@ add_component_dir (openmw-mp/Packets/Actor
PacketActorList PacketActorAuthority PacketActorTest PacketActorAI PacketActorAnimFlags PacketActorAnimPlay
PacketActorAttack PacketActorCast PacketActorCellChange PacketActorDeath PacketActorEquipment PacketActorPosition
PacketActorSpeech PacketActorStatsDynamic
PacketActorSpeech PacketActorSpellsActive PacketActorStatsDynamic
)
add_component_dir (openmw-mp/Packets/System

@ -10,8 +10,9 @@
#include "../Packets/Actor/PacketActorDeath.hpp"
#include "../Packets/Actor/PacketActorEquipment.hpp"
#include "../Packets/Actor/PacketActorPosition.hpp"
#include "../Packets/Actor/PacketActorStatsDynamic.hpp"
#include "../Packets/Actor/PacketActorSpeech.hpp"
#include "../Packets/Actor/PacketActorSpellsActive.hpp"
#include "../Packets/Actor/PacketActorStatsDynamic.hpp"
#include "ActorPacketController.hpp"
@ -39,6 +40,7 @@ mwmp::ActorPacketController::ActorPacketController(RakNet::RakPeerInterface *pee
AddPacket<PacketActorEquipment>(&packets, peer);
AddPacket<PacketActorPosition>(&packets, peer);
AddPacket<PacketActorSpeech>(&packets, peer);
AddPacket<PacketActorSpellsActive>(&packets, peer);
AddPacket<PacketActorStatsDynamic>(&packets, peer);
}

@ -111,6 +111,7 @@ enum GameMessages
ID_PLAYER_CAST,
ID_PLAYER_ALLY,
ID_WORLD_DESTINATION_OVERRIDE,
ID_ACTOR_SPELLS_ACTIVE,
ID_PLACEHOLDER
};

@ -1,15 +0,0 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/TimedLog.hpp>
#include "PacketActorInteraction.hpp"
using namespace mwmp;
PacketActorInteraction::PacketActorInteraction(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{
packetID = ID_ACTOR_INTERACTION;
}
void PacketActorInteraction::Actor(BaseActor &actor, bool send)
{
// Placeholder
}

@ -1,17 +0,0 @@
#ifndef OPENMW_PACKETACTORINTERACTION_HPP
#define OPENMW_PACKETACTORINTERACTION_HPP
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
namespace mwmp
{
class PacketActorInteraction : public ActorPacket
{
public:
PacketActorInteraction(RakNet::RakPeerInterface *peer);
virtual void Actor(BaseActor &actor, bool send);
};
}
#endif //OPENMW_PACKETACTORINTERACTION_HPP

@ -0,0 +1,15 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/TimedLog.hpp>
#include "PacketActorSpellsActive.hpp"
using namespace mwmp;
PacketActorSpellsActive::PacketActorSpellsActive(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{
packetID = ID_ACTOR_SPELLS_ACTIVE;
}
void PacketActorSpellsActive::Actor(BaseActor &actor, bool send)
{
// Placeholder
}

@ -0,0 +1,17 @@
#ifndef OPENMW_PACKETACTORSPELLSACTIVE_HPP
#define OPENMW_PACKETACTORSPELLSACTIVE_HPP
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
namespace mwmp
{
class PacketActorSpellsActive : public ActorPacket
{
public:
PacketActorSpellsActive(RakNet::RakPeerInterface *peer);
virtual void Actor(BaseActor &actor, bool send);
};
}
#endif //OPENMW_PACKETACTORSPELLSACTIVE_HPP
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