From fcf679de495541378ec9d5c743cf1be7083bb2ae Mon Sep 17 00:00:00 2001 From: Capostrophic Date: Fri, 29 Mar 2019 22:32:49 +0300 Subject: [PATCH] Make the default vertical FOV in line with vanilla (bug #4933) --- CHANGELOG.md | 1 + files/settings-default.cfg | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 13c25ca1d..197ad2b7a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -52,6 +52,7 @@ Bug #4922: Werewolves can not attack if the transformation happens during attack Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error Bug #4932: Invalid records matching when loading save with edited plugin + Bug #4933: Field of View not equal with Morrowind Bug #4938: Strings from subrecords with actually empty headers can't be empty Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off Bug #4945: Poor random magic magnitude distribution diff --git a/files/settings-default.cfg b/files/settings-default.cfg index c126da3ed..311f8b42f 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -27,11 +27,11 @@ viewing distance = 6666.0 # Camera field of view in degrees (e.g. 30.0 to 110.0). # Does not affect the player's hands in the first person camera. -field of view = 55.0 +field of view = 60.0 # Field of view for first person meshes (i.e. the player's hands) # Best to leave this at the default since vanilla assets are not complete enough to adapt to high FoV's. Too low FoV would clip the hands off screen. -first person field of view = 55.0 +first person field of view = 60.0 [Cells]