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@ -272,7 +272,7 @@ void CSMTools::ReferenceableCheckStage::activatorCheck(
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//Checking for model, IIRC all activators should have a model
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if (activator.mModel.empty())
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messages.push_back (std::make_pair (id, activator.mId + " has no model"));
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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// Check that mentioned scripts exist
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scriptCheck<ESM::Activator>(activator, messages, id.toString());
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@ -340,11 +340,11 @@ void CSMTools::ReferenceableCheckStage::armorCheck(
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//checking for armor class, armor should have poistive armor class, but 0 is considered legal
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if (armor.mData.mArmor < 0)
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messages.push_back (std::make_pair (id, armor.mId + " has negative armor class"));
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messages.push_back (std::make_pair (id, "Armor class is negative"));
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//checking for health. Only positive numbers are allowed, or 0 is illegal
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if (armor.mData.mHealth <= 0)
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messages.push_back (std::make_pair (id, armor.mId + " has non positive health"));
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messages.push_back (std::make_pair (id, "Durability is non-positive"));
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// Check that mentioned scripts exist
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scriptCheck<ESM::Armor>(armor, messages, id.toString());
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@ -385,16 +385,15 @@ void CSMTools::ReferenceableCheckStage::containerCheck(
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//Checking for model, IIRC all containers should have a model
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if (container.mModel.empty())
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messages.push_back (std::make_pair (id, container.mId + " has no model"));
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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//Checking for capacity (weight)
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if (container.mWeight < 0) //0 is allowed
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messages.push_back (std::make_pair (id,
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container.mId + " has negative weight (capacity)"));
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messages.push_back (std::make_pair (id, "Capacity is negative"));
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//checking for name
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if (container.mName.empty())
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messages.push_back (std::make_pair (id, container.mId + " has an empty name"));
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messages.push_back (std::make_pair (id, "Name is missing"));
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//checking contained items
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inventoryListCheck(container.mInventory.mList, messages, id.toString());
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@ -417,61 +416,60 @@ void CSMTools::ReferenceableCheckStage::creatureCheck (
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
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if (creature.mModel.empty())
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messages.push_back (std::make_pair (id, creature.mId + " has no model"));
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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if (creature.mName.empty())
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messages.push_back (std::make_pair (id, creature.mId + " has an empty name"));
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messages.push_back (std::make_pair (id, "Name is missing"));
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//stats checks
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if (creature.mData.mLevel < 1)
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messages.push_back (std::make_pair (id, creature.mId + " has non-positive level"));
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messages.push_back (std::make_pair (id, "Level is non-positive"));
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if (creature.mData.mStrength < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative strength"));
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messages.push_back (std::make_pair (id, "Strength is negative"));
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if (creature.mData.mIntelligence < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative intelligence"));
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messages.push_back (std::make_pair (id, "Intelligence is negative"));
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if (creature.mData.mWillpower < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative willpower"));
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messages.push_back (std::make_pair (id, "Willpower is negative"));
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if (creature.mData.mAgility < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative agility"));
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messages.push_back (std::make_pair (id, "Agility is negative"));
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if (creature.mData.mSpeed < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative speed"));
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messages.push_back (std::make_pair (id, "Speed is negative"));
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if (creature.mData.mEndurance < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative endurance"));
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messages.push_back (std::make_pair (id, "Endurance is negative"));
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if (creature.mData.mPersonality < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative personality"));
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messages.push_back (std::make_pair (id, "Personality is negative"));
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if (creature.mData.mLuck < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative luck"));
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messages.push_back (std::make_pair (id, "Luck is negative"));
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if (creature.mData.mHealth < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative health"));
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messages.push_back (std::make_pair (id, "Health is negative"));
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if (creature.mData.mSoul < 0)
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messages.push_back (std::make_pair (id, creature.mId + " has negative soul value"));
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messages.push_back (std::make_pair (id, "Soul value is negative"));
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for (int i = 0; i < 6; ++i)
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{
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if (creature.mData.mAttack[i] < 0)
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{
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messages.push_back (std::make_pair (id,
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creature.mId + " has negative attack strength"));
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messages.push_back (std::make_pair (id, "One of attacks has negative damage"));
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break;
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}
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}
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//TODO, find meaning of other values
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if (creature.mData.mGold < 0) //It seems that this is for gold in merchant creatures
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messages.push_back (std::make_pair (id, creature.mId + " has negative gold "));
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if (creature.mData.mGold < 0)
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messages.push_back (std::make_pair (id, "Gold count is negative"));
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if (creature.mScale == 0)
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messages.push_back (std::make_pair (id, creature.mId + " has zero scale value"));
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messages.push_back (std::make_pair (id, "Scale is equal to zero"));
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// Check inventory
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inventoryListCheck(creature.mInventory.mList, messages, id.toString());
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@ -495,10 +493,10 @@ void CSMTools::ReferenceableCheckStage::doorCheck(
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//usual, name or model
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if (door.mName.empty())
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messages.push_back (std::make_pair (id, door.mId + " has an empty name"));
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messages.push_back (std::make_pair (id, "Name is missing"));
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if (door.mModel.empty())
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messages.push_back (std::make_pair (id, door.mId + " has no model"));
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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// Check that mentioned scripts exist
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scriptCheck<ESM::Door>(door, messages, id.toString());
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@ -572,7 +570,7 @@ void CSMTools::ReferenceableCheckStage::lightCheck(
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Light, light.mId);
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if (light.mData.mRadius < 0)
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messages.push_back (std::make_pair (id, light.mId + " has negative light radius"));
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messages.push_back (std::make_pair (id, "Light radius is negative"));
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if (light.mData.mFlags & ESM::Light::Carry)
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inventoryItemCheck<ESM::Light>(light, messages, id.toString());
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@ -667,71 +665,69 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
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else
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{
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if (npc.mNpdt.mAgility == 0)
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messages.push_back (std::make_pair (id, npc.mId + " agility has zero value"));
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messages.push_back (std::make_pair (id, "Agility is equal to zero"));
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if (npc.mNpdt.mEndurance == 0)
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messages.push_back (std::make_pair (id, npc.mId + " endurance has zero value"));
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messages.push_back (std::make_pair (id, "Endurance is equal to zero"));
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if (npc.mNpdt.mIntelligence == 0)
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messages.push_back (std::make_pair (id, npc.mId + " intelligence has zero value"));
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messages.push_back (std::make_pair (id, "Intelligence is equal to zero"));
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if (npc.mNpdt.mLuck == 0)
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messages.push_back (std::make_pair (id, npc.mId + " luck has zero value"));
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messages.push_back (std::make_pair (id, "Luck is equal to zero"));
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if (npc.mNpdt.mPersonality == 0)
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messages.push_back (std::make_pair (id, npc.mId + " personality has zero value"));
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messages.push_back (std::make_pair (id, "Personality is equal to zero"));
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if (npc.mNpdt.mStrength == 0)
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messages.push_back (std::make_pair (id, npc.mId + " strength has zero value"));
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messages.push_back (std::make_pair (id, "Strength is equal to zero"));
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if (npc.mNpdt.mSpeed == 0)
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messages.push_back (std::make_pair (id, npc.mId + " speed has zero value"));
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messages.push_back (std::make_pair (id, "Speed is equal to zero"));
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if (npc.mNpdt.mWillpower == 0)
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messages.push_back (std::make_pair (id, npc.mId + " willpower has zero value"));
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messages.push_back (std::make_pair (id, "Willpower is equal to zero"));
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}
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if (level < 1)
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messages.push_back (std::make_pair (id, npc.mId + " level is non positive"));
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if (level <= 0)
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messages.push_back (std::make_pair (id, "Level is non-positive"));
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if (gold < 0)
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messages.push_back (std::make_pair (id, npc.mId + " gold has negative value"));
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messages.push_back (std::make_pair (id, "Gold count is negative"));
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if (npc.mName.empty())
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messages.push_back (std::make_pair (id, npc.mId + " has any empty name"));
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messages.push_back (std::make_pair (id, "Name is missing"));
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if (npc.mClass.empty())
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messages.push_back (std::make_pair (id, npc.mId + " has an empty class"));
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messages.push_back (std::make_pair (id, "Class is missing"));
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else if (mClasses.searchId (npc.mClass) == -1)
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messages.push_back (std::make_pair (id, npc.mId + " has invalid class"));
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messages.push_back (std::make_pair (id, "Class '" + npc.mClass + "' does not exist"));
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if (npc.mRace.empty())
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messages.push_back (std::make_pair (id, npc.mId + " has an empty race"));
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messages.push_back (std::make_pair (id, "Race is missing"));
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else if (mRaces.searchId (npc.mRace) == -1)
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messages.push_back (std::make_pair (id, npc.mId + " has invalid race"));
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messages.push_back (std::make_pair (id, "Race '" + npc.mRace + "' does not exist"));
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if (disposition < 0)
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messages.push_back (std::make_pair (id, npc.mId + " has negative disposition"));
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messages.push_back (std::make_pair (id, "Disposition is negative"));
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if (reputation < 0) //It seems that no character in Morrowind.esm have negative reputation. I'm assuming that negative reputation is invalid
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{
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messages.push_back (std::make_pair (id, npc.mId + " has negative reputation"));
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}
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if (reputation < 0)
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messages.push_back (std::make_pair (id, "Reputation is negative"));
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if (!npc.mFaction.empty())
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{
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if (rank < 0)
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messages.push_back (std::make_pair (id, npc.mId + " has negative rank"));
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messages.push_back (std::make_pair (id, "Faction rank is negative"));
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if (mFactions.searchId(npc.mFaction) == -1)
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messages.push_back (std::make_pair (id, npc.mId + " has invalid faction"));
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messages.push_back (std::make_pair (id, "Faction '" + npc.mFaction + "' does not exist"));
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}
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if (npc.mHead.empty())
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messages.push_back (std::make_pair (id, npc.mId + " has no head"));
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messages.push_back (std::make_pair (id, "Head is missing")); // ADD CHECK HERE
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if (npc.mHair.empty())
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messages.push_back (std::make_pair (id, npc.mId + " has no hair"));
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messages.push_back (std::make_pair (id, "Hair is missing")); // ADD CHECK HERE
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//TODO: reputation, Disposition, rank, everything else
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@ -793,28 +789,25 @@ void CSMTools::ReferenceableCheckStage::weaponCheck(
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weapon.mData.mType == ESM::Weapon::Bolt))
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{
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if (weapon.mData.mSlash[0] > weapon.mData.mSlash[1])
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messages.push_back (std::make_pair (id,
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weapon.mId + " has minimum slash damage higher than maximum"));
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messages.push_back (std::make_pair (id, "Minimum slash damage higher than maximum"));
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if (weapon.mData.mThrust[0] > weapon.mData.mThrust[1])
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messages.push_back (std::make_pair (id,
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weapon.mId + " has minimum thrust damage higher than maximum"));
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messages.push_back (std::make_pair (id, "Minimum thrust damage is higher than maximum"));
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}
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if (weapon.mData.mChop[0] > weapon.mData.mChop[1])
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messages.push_back (std::make_pair (id,
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weapon.mId + " has minimum chop damage higher than maximum"));
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messages.push_back (std::make_pair (id, "Minimum chop damage is higher than maximum"));
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if (!(weapon.mData.mType == ESM::Weapon::Arrow ||
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weapon.mData.mType == ESM::Weapon::Bolt ||
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weapon.mData.mType == ESM::Weapon::MarksmanThrown))
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{
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//checking of health
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if (weapon.mData.mHealth <= 0)
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messages.push_back (std::make_pair (id, weapon.mId + " has non-positive health"));
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if (weapon.mData.mHealth == 0)
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messages.push_back (std::make_pair (id, "Durability is equal to zero"));
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if (weapon.mData.mReach < 0)
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messages.push_back (std::make_pair (id, weapon.mId + " has negative reach"));
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messages.push_back (std::make_pair (id, "Reach is negative"));
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}
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}
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@ -877,7 +870,7 @@ void CSMTools::ReferenceableCheckStage::staticCheck (
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CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Static, staticElement.mId);
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if (staticElement.mModel.empty())
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messages.push_back (std::make_pair (id, staticElement.mId + " has no model"));
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messages.push_back (std::make_pair (id, "Model is missing"));
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}
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//final check
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@ -886,7 +879,7 @@ void CSMTools::ReferenceableCheckStage::finalCheck (CSMDoc::Messages& messages)
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{
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if (!mPlayerPresent)
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messages.push_back (std::make_pair (CSMWorld::UniversalId::Type_Referenceables,
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"There is no player record"));
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"Player record is missing"));
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}
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void CSMTools::ReferenceableCheckStage::inventoryListCheck(
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@ -900,8 +893,7 @@ void CSMTools::ReferenceableCheckStage::inventoryListCheck(
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CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
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if (localIndex.first == -1)
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messages.push_back (std::make_pair (id,
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id + " contains non-existing item (" + itemName + ")"));
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messages.push_back (std::make_pair (id, "Item '" + itemName + "' does not exist"));
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else
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{
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// Needs to accommodate containers, creatures, and NPCs
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@ -922,8 +914,7 @@ void CSMTools::ReferenceableCheckStage::inventoryListCheck(
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case CSMWorld::UniversalId::Type_ItemLevelledList:
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break;
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default:
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messages.push_back (std::make_pair(id,
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id + " contains item of invalid type (" + itemName + ")"));
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messages.push_back (std::make_pair(id, "'" + itemName + "' is not an item"));
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}
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}
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}
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@ -935,67 +926,66 @@ template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemChe
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const Item& someItem, CSMDoc::Messages& messages, const std::string& someID, bool enchantable)
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{
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if (someItem.mName.empty())
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messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
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messages.push_back (std::make_pair (someID, "Name is missing"));
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//Checking for weight
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if (someItem.mData.mWeight < 0)
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messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
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messages.push_back (std::make_pair (someID, "Weight is negative"));
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//Checking for value
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if (someItem.mData.mValue < 0)
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messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
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messages.push_back (std::make_pair (someID, "Value is negative"));
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//checking for model
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if (someItem.mModel.empty())
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messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
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messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
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//checking for icon
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if (someItem.mIcon.empty())
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messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
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messages.push_back (std::make_pair (someID, "Icon is missing")); // ADD CHECK HERE
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if (enchantable && someItem.mData.mEnchant < 0)
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messages.push_back (std::make_pair (someID, someItem.mId + " has negative enchantment"));
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messages.push_back (std::make_pair (someID, "Enchantment points number is negative"));
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}
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template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemCheck (
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const Item& someItem, CSMDoc::Messages& messages, const std::string& someID)
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|
{
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|
|
if (someItem.mName.empty())
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|
messages.push_back (std::make_pair (someID, someItem.mId + " has an empty name"));
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|
messages.push_back (std::make_pair (someID, "Name is missing"));
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|
//Checking for weight
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|
if (someItem.mData.mWeight < 0)
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|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative weight"));
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|
messages.push_back (std::make_pair (someID, "Weight is negative"));
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|
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|
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|
|
//Checking for value
|
|
|
|
|
if (someItem.mData.mValue < 0)
|
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|
messages.push_back (std::make_pair (someID, someItem.mId + " has negative value"));
|
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|
|
|
messages.push_back (std::make_pair (someID, "Value is negative"));
|
|
|
|
|
|
|
|
|
|
//checking for model
|
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|
|
if (someItem.mModel.empty())
|
|
|
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no model"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
|
|
|
|
|
|
|
|
|
|
//checking for icon
|
|
|
|
|
if (someItem.mIcon.empty())
|
|
|
|
|
messages.push_back (std::make_pair (someID, someItem.mId + " has no icon"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Icon is missing")); // ADD CHECK HERE
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
|
|
|
|
|
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID, bool canBeBroken)
|
|
|
|
|
{
|
|
|
|
|
if (someTool.mData.mQuality <= 0)
|
|
|
|
|
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Quality is non-positive"));
|
|
|
|
|
|
|
|
|
|
if (canBeBroken && someTool.mData.mUses<=0)
|
|
|
|
|
messages.push_back (std::make_pair (someID,
|
|
|
|
|
someTool.mId + " has non-positive uses count"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Number of uses is non-positive"));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename Tool> void CSMTools::ReferenceableCheckStage::toolCheck (
|
|
|
|
|
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
|
|
|
|
|
{
|
|
|
|
|
if (someTool.mData.mQuality <= 0)
|
|
|
|
|
messages.push_back (std::make_pair (someID, someTool.mId + " has non-positive quality"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Quality is non-positive"));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
|
|
|
|
@ -1004,12 +994,10 @@ template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
|
|
|
|
|
for (unsigned i = 0; i < someList.mList.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
if (mReferencables.searchId(someList.mList[i].mId).first == -1)
|
|
|
|
|
messages.push_back (std::make_pair (someID,
|
|
|
|
|
someList.mId + " contains item without referencable"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Object '" + someList.mList[i].mId + "' does not exist"));
|
|
|
|
|
|
|
|
|
|
if (someList.mList[i].mLevel < 1)
|
|
|
|
|
messages.push_back (std::make_pair (someID,
|
|
|
|
|
someList.mId + " contains item with non-positive level"));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Level of item '" + someList.mList[i].mId + "' is non-positive"));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1019,6 +1007,6 @@ template<typename Tool> void CSMTools::ReferenceableCheckStage::scriptCheck (
|
|
|
|
|
if (!someTool.mScript.empty())
|
|
|
|
|
{
|
|
|
|
|
if (mScripts.searchId(someTool.mScript) == -1)
|
|
|
|
|
messages.push_back (std::make_pair (someID, someTool.mId + " refers to an unknown script \""+someTool.mScript+"\""));
|
|
|
|
|
messages.push_back (std::make_pair (someID, "Script '"+someTool.mScript+"' does not exist"));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|