Change priorities in World::searchPtr

Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
deque
scrawl 10 years ago
parent adbc50366b
commit fe0c9ec9b7

@ -578,28 +578,37 @@ namespace MWWorld
std::string lowerCaseName = Misc::StringUtils::lowerCase(name);
// active cells
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
// TODO: caching still doesn't work efficiently here (only works for the one CellStore that the reference is in)
CellStore* cellstore = *iter;
Ptr ptr = mCells.getPtr (lowerCaseName, *cellstore, true);
Ptr ptr = mCells.getPtr (lowerCaseName, *cellstore, false);
if (!ptr.isEmpty())
return ptr;
}
Ptr ptr = mPlayer->getPlayer().getClass()
.getContainerStore(mPlayer->getPlayer()).search(lowerCaseName);
if (!ptr.isEmpty())
return ptr;
if (!activeOnly)
{
ret = mCells.getPtr (lowerCaseName);
if (!ret.isEmpty())
return ret;
}
return ret;
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
CellStore* cellstore = *iter;
Ptr ptr = cellstore->searchInContainer(lowerCaseName);
if (!ptr.isEmpty())
return ptr;
}
Ptr ptr = mPlayer->getPlayer().getClass()
.getContainerStore(mPlayer->getPlayer()).search(lowerCaseName);
return ptr;
}
Ptr World::getPtr (const std::string& name, bool activeOnly)

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