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increased version number

This commit is contained in:
Marc Zinnschlag 2014-01-01 15:06:31 +01:00
parent c3482b6f24
commit fe34c9cf1f
2 changed files with 21 additions and 21 deletions

View file

@ -19,7 +19,7 @@ include (OpenMWMacros)
# Version # Version
set (OPENMW_VERSION_MAJOR 0) set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 27) set (OPENMW_VERSION_MINOR 28)
set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -323,7 +323,7 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
configure_file(${OpenMW_SOURCE_DIR}/files/opencs.cfg configure_file(${OpenMW_SOURCE_DIR}/files/opencs.cfg
"${OpenMW_BINARY_DIR}/opencs.cfg") "${OpenMW_BINARY_DIR}/opencs.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
"${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY) "${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY)

View file

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.27.0 Version: 0.28.0
License: GPL (see GPL3.txt for more information) License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org Website: http://www.openmw.org
@ -48,42 +48,42 @@ Allowed options:
--version print version information and quit --version print version information and quit
--data arg (=data) set data directories (later directories --data arg (=data) set data directories (later directories
have higher priority) have higher priority)
--data-local arg set local data directory (highest --data-local arg set local data directory (highest
priority) priority)
--fallback-archive arg (=fallback-archive) --fallback-archive arg (=fallback-archive)
set fallback BSA archives (later set fallback BSA archives (later
archives have higher priority) archives have higher priority)
--resources arg (=resources) set resources directory --resources arg (=resources) set resources directory
--start arg (=Beshara) set initial cell --start arg (=Beshara) set initial cell
--content arg content file(s): esm/esp, or --content arg content file(s): esm/esp, or
omwgame/omwaddon omwgame/omwaddon
--anim-verbose [=arg(=1)] (=0) output animation indices files --anim-verbose [=arg(=1)] (=0) output animation indices files
--no-sound [=arg(=1)] (=0) disable all sounds --no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output --script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup scripts) at startup
--script-console [=arg(=1)] (=0) enable console-only script --script-console [=arg(=1)] (=0) enable console-only script
functionality functionality
--script-run arg select a file containing a list of --script-run arg select a file containing a list of
console commands that is executed on console commands that is executed on
startup startup
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics --new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case --fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding) folding)
--encoding arg (=win1252) Character encoding used in OpenMW game --encoding arg (=win1252) Character encoding used in OpenMW game
messages: messages:
win1250 - Central and Eastern European win1250 - Central and Eastern European
such as Polish, Czech, Slovak, such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian, Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and Serbian (Latin script), Romanian and
Albanian languages Albanian languages
win1251 - Cyrillic alphabet such as win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic Russian, Bulgarian, Serbian Cyrillic
and other languages and other languages
win1252 - Western European (Latin) win1252 - Western European (Latin)
alphabet, used by default alphabet, used by default
--fallback arg fallback values --fallback arg fallback values
--no-grab Don't grab mouse cursor --no-grab Don't grab mouse cursor