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Don't try to resume sound types that aren't paused
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2 changed files with 11 additions and 0 deletions
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@ -52,6 +52,7 @@ namespace MWSound
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, mMusicVolume(1.0f)
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, mFootstepsVolume(1.0f)
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, mVoiceVolume(1.0f)
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, mPausedSoundTypes(0)
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{
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if(!useSound)
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return;
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@ -426,13 +427,21 @@ namespace MWSound
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void SoundManager::pauseSounds(int types)
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{
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if(mOutput->isInitialized())
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{
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types &= Play_TypeMask;
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mOutput->pauseSounds(types);
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mPausedSoundTypes |= types;
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}
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}
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void SoundManager::resumeSounds(int types)
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{
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if(mOutput->isInitialized())
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{
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types &= types&Play_TypeMask&mPausedSoundTypes;
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mOutput->resumeSounds(types);
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mPausedSoundTypes &= ~types;
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}
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}
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@ -52,6 +52,8 @@ namespace MWSound
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Ogre::Vector3 mListenerDir;
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Ogre::Vector3 mListenerUp;
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int mPausedSoundTypes;
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std::string lookup(const std::string &soundId,
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float &volume, float &min, float &max);
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void streamMusicFull(const std::string& filename);
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