diff --git a/apps/openmw/mwworld/physicssystem.cpp b/apps/openmw/mwworld/physicssystem.cpp index 80cccd063..eecc4a02d 100644 --- a/apps/openmw/mwworld/physicssystem.cpp +++ b/apps/openmw/mwworld/physicssystem.cpp @@ -472,10 +472,9 @@ namespace MWWorld physicActor->setInertialForce(Ogre::Vector3(0.0f)); else { - float diff = time*-627.2f; + inertia.z += time * -627.2f; if (inertia.z < 0) - diff *= slowFall; - inertia.z += diff; + inertia.z *= slowFall; physicActor->setInertialForce(inertia); } physicActor->setOnGround(isOnGround); @@ -865,8 +864,8 @@ namespace MWWorld continue; physicActor->setCanWaterWalk(waterCollision); - // 100 points of slowfall reduce gravity by 90% (this is just a guess) - float slowFall = 1-std::min(std::max(0.f, (effects.get(ESM::MagicEffect::SlowFall).getMagnitude() / 100.f) * 0.9f), 0.9f); + // Slow fall reduces fall speed by a factor of (effect magnitude / 200) + float slowFall = 1.f - std::max(0.f, std::min(1.f, effects.get(ESM::MagicEffect::SlowFall).getMagnitude() * 0.005f)); Ogre::Vector3 newpos = MovementSolver::move(iter->first, iter->second, mTimeAccum, world->isFlying(iter->first),