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[General] Implement game setting records for RecordDynamic packets

Remove unused placeholder for variants from RecordDynamic.
This commit is contained in:
David Cernat 2021-07-18 11:36:07 +02:00
parent d4f2686556
commit fe4a761ffe
8 changed files with 188 additions and 27 deletions

View file

@ -35,6 +35,7 @@ RepairRecord tempRepair;
ScriptRecord tempScript;
StaticRecord tempStatic;
SoundRecord tempSound;
GameSettingRecord tempGameSetting;
BaseOverrides tempOverrides;
@ -403,6 +404,8 @@ void RecordsDynamicFunctions::SetRecordId(const char* id) noexcept
tempStatic.data.mId = id;
else if (writeRecordsType == mwmp::RECORD_TYPE::SOUND)
tempSound.data.mId = id;
else if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
tempGameSetting.data.mId = id;
else
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set id for record type %i which lacks that property", writeRecordsType);
}
@ -459,6 +462,8 @@ void RecordsDynamicFunctions::SetRecordBaseId(const char* baseId) noexcept
tempStatic.baseId = baseId;
else if (writeRecordsType == mwmp::RECORD_TYPE::SOUND)
tempSound.baseId = baseId;
else if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
tempGameSetting.baseId = baseId;
else
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set baseId for record type %i which lacks that property", writeRecordsType);
}
@ -1542,13 +1547,61 @@ void RecordsDynamicFunctions::SetRecordScriptText(const char* scriptText) noexce
tempScript.data.mScriptText = scriptText;
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set close sound for record type %i which lacks that property", writeRecordsType);
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set script text for record type %i which lacks that property", writeRecordsType);
return;
}
tempOverrides.hasScriptText = true;
}
void RecordsDynamicFunctions::SetRecordIntegerVariable(int intVar) noexcept
{
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
tempGameSetting.variable.variableType = mwmp::INT;
tempGameSetting.variable.intValue = intVar;
}
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set integer variable for record type %i which lacks that property", writeRecordsType);
return;
}
}
void RecordsDynamicFunctions::SetRecordFloatVariable(double floatVar) noexcept
{
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
tempGameSetting.variable.variableType = mwmp::FLOAT;
tempGameSetting.variable.floatValue = floatVar;
}
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set float variable for record type %i which lacks that property", writeRecordsType);
return;
}
}
void RecordsDynamicFunctions::SetRecordStringVariable(const char* stringVar) noexcept
{
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
tempGameSetting.variable.variableType = mwmp::STRING;
tempGameSetting.variable.stringValue = stringVar;
}
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set string variable for record type %i which lacks that property", writeRecordsType);
return;
}
}
void RecordsDynamicFunctions::SetRecordIdByIndex(unsigned int index, const char* id) noexcept
{
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
@ -1808,6 +1861,11 @@ void RecordsDynamicFunctions::AddRecord() noexcept
WorldstateFunctions::writeWorldstate.soundRecords.push_back(tempSound);
tempSound = {};
}
else if (writeRecordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
WorldstateFunctions::writeWorldstate.gameSettingRecords.push_back(tempGameSetting);
tempGameSetting = {};
}
effectCount = 0;
tempOverrides = {};

View file

@ -108,6 +108,9 @@
{"SetRecordCloseSound", RecordsDynamicFunctions::SetRecordCloseSound},\
\
{"SetRecordScriptText", RecordsDynamicFunctions::SetRecordScriptText},\
{"SetRecordIntegerVariable", RecordsDynamicFunctions::SetRecordIntegerVariable},\
{"SetRecordFloatVariable", RecordsDynamicFunctions::SetRecordFloatVariable},\
{"SetRecordStringVariable", RecordsDynamicFunctions::SetRecordStringVariable},\
\
{"SetRecordIdByIndex", RecordsDynamicFunctions::SetRecordIdByIndex},\
{"SetRecordEnchantmentIdByIndex", RecordsDynamicFunctions::SetRecordEnchantmentIdByIndex},\
@ -912,11 +915,38 @@ public:
* \brief Set the script text of the temporary record stored on the server for the
* currently specified record type.
*
* \param sound The script text of the record.
* \param scriptText The script text of the record.
* \return void
*/
static void SetRecordScriptText(const char* scriptText) noexcept;
/**
* \brief Set the integer variable of the temporary record stored on the server for the
* currently specified record type.
*
* \param intVar The integer variable of the record.
* \return void
*/
static void SetRecordIntegerVariable(int intVar) noexcept;
/**
* \brief Set the float variable of the temporary record stored on the server for the
* currently specified record type.
*
* \param floatVar The float variable of the record.
* \return void
*/
static void SetRecordFloatVariable(double floatVar) noexcept;
/**
* \brief Set the string variable of the temporary record stored on the server for the
* currently specified record type.
*
* \param stringVar The string variable of the record.
* \return void
*/
static void SetRecordStringVariable(const char* stringVar) noexcept;
/**
* \brief Set the id of the record at a certain index in the records stored on the server.
*

View file

@ -722,6 +722,37 @@ void RecordHelper::overrideRecord(const mwmp::EnchantmentRecord& record)
}
}
void RecordHelper::overrideRecord(const mwmp::GameSettingRecord& record)
{
const ESM::GameSetting& recordData = record.data;
if (recordData.mId.empty())
{
LOG_APPEND(TimedLog::LOG_INFO, "-- Ignoring record override with no id provided");
return;
}
MWBase::World* world = MWBase::Environment::get().getWorld();
if (record.baseId.empty())
{
world->getModifiableStore().overrideRecord(recordData);
}
else if (doesRecordIdExist<ESM::GameSetting>(record.baseId))
{
const ESM::GameSetting* baseData = world->getStore().get<ESM::GameSetting>().search(record.baseId);
ESM::GameSetting finalData = *baseData;
finalData.mId = recordData.mId;
world->getModifiableStore().overrideRecord(finalData);
}
else
{
LOG_APPEND(TimedLog::LOG_INFO, "-- Ignoring record override with invalid baseId %s", record.baseId.c_str());
return;
}
}
void RecordHelper::overrideRecord(const mwmp::IngredientRecord& record)
{
const ESM::Ingredient &recordData = record.data;

View file

@ -18,6 +18,7 @@ namespace RecordHelper
void overrideRecord(const mwmp::CreatureRecord& record);
void overrideRecord(const mwmp::DoorRecord& record);
void overrideRecord(const mwmp::EnchantmentRecord& record);
void overrideRecord(const mwmp::GameSettingRecord& record);
void overrideRecord(const mwmp::IngredientRecord& record);
void overrideRecord(const mwmp::LightRecord& record);
void overrideRecord(const mwmp::LockpickRecord& record);

View file

@ -330,6 +330,18 @@ void Worldstate::addRecords()
RecordHelper::overrideRecord(record);
}
}
else if (recordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
for (auto&& record : gameSettingRecords)
{
bool hasBaseId = !record.baseId.empty();
LOG_APPEND(TimedLog::LOG_INFO, "- gameSetting record %s\n-- baseId is %s", record.data.mId.c_str(),
hasBaseId ? record.baseId.c_str() : "empty");
RecordHelper::overrideRecord(record);
}
}
}
bool Worldstate::containsExploredMapTile(int cellX, int cellY)

View file

@ -42,7 +42,9 @@ namespace mwmp
{
SHORT,
LONG,
FLOAT
FLOAT,
INT,
STRING
};
struct ClientVariable
@ -54,6 +56,7 @@ namespace mwmp
int intValue;
float floatValue;
std::string stringValue;
};
struct Time

View file

@ -15,6 +15,7 @@
#include <components/esm/loadcrea.hpp>
#include <components/esm/loaddoor.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadingr.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadlock.hpp>
@ -27,7 +28,6 @@
#include <components/esm/loadstat.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadsoun.hpp>
#include <components/esm/variant.hpp>
#include <components/openmw-mp/Base/BaseStructs.hpp>
@ -48,6 +48,7 @@ namespace mwmp
CREATURE,
DOOR,
ENCHANTMENT,
GAMESETTING,
INGREDIENT,
LIGHT,
LOCKPICK,
@ -60,7 +61,6 @@ namespace mwmp
SOUND,
SPELL,
STATIC,
VARIANT,
WEAPON
};
@ -230,6 +230,14 @@ namespace mwmp
BaseOverrides baseOverrides;
};
struct GameSettingRecord
{
ESM::GameSetting data;
std::string baseId;
BaseOverrides baseOverrides;
ClientVariable variable;
};
struct IngredientRecord
{
ESM::Ingredient data;
@ -317,13 +325,6 @@ namespace mwmp
BaseOverrides baseOverrides;
};
struct VariantRecord
{
ESM::Variant data;
std::string baseId;
BaseOverrides baseOverrides;
};
struct WeaponRecord
{
ESM::Weapon data;
@ -409,6 +410,7 @@ namespace mwmp
std::vector<CreatureRecord> creatureRecords;
std::vector<DoorRecord> doorRecords;
std::vector<EnchantmentRecord> enchantmentRecords;
std::vector<GameSettingRecord> gameSettingRecords;
std::vector<IngredientRecord> ingredientRecords;
std::vector<LightRecord> lightRecords;
std::vector<LockpickRecord> lockpickRecords;
@ -421,7 +423,6 @@ namespace mwmp
std::vector<SoundRecord> soundRecords;
std::vector<SpellRecord> spellRecords;
std::vector<StaticRecord> staticRecords;
std::vector<VariantRecord> variantRecords;
std::vector<WeaponRecord> weaponRecords;
std::vector<ESM::Cell> cellsToReset;

View file

@ -52,6 +52,8 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
worldstate->recordsCount = Utils::getVectorSize(worldstate->creatureRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::DOOR)
worldstate->recordsCount = Utils::getVectorSize(worldstate->doorRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::GAMESETTING)
worldstate->recordsCount = Utils::getVectorSize(worldstate->gameSettingRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::INGREDIENT)
worldstate->recordsCount = Utils::getVectorSize(worldstate->ingredientRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::LIGHT)
@ -70,8 +72,6 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
worldstate->recordsCount = Utils::getVectorSize(worldstate->staticRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::SOUND)
worldstate->recordsCount = Utils::getVectorSize(worldstate->soundRecords);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::VARIANT)
worldstate->recordsCount = Utils::getVectorSize(worldstate->variantRecords);
else
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Processed invalid ID_RECORD_DYNAMIC packet about unimplemented recordsType %i",
@ -122,6 +122,8 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
Utils::resetVector(worldstate->creatureRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::DOOR)
Utils::resetVector(worldstate->doorRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::GAMESETTING)
Utils::resetVector(worldstate->gameSettingRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::INGREDIENT)
Utils::resetVector(worldstate->ingredientRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::LOCKPICK)
@ -140,8 +142,6 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
Utils::resetVector(worldstate->soundRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::STATIC)
Utils::resetVector(worldstate->staticRecords, worldstate->recordsCount);
else if (worldstate->recordsType == mwmp::RECORD_TYPE::VARIANT)
Utils::resetVector(worldstate->variantRecords, worldstate->recordsCount);
}
if (worldstate->recordsType == mwmp::RECORD_TYPE::SPELL)
@ -617,6 +617,41 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
}
}
}
else if (worldstate->recordsType == mwmp::RECORD_TYPE::GAMESETTING)
{
for (auto&& record : worldstate->gameSettingRecords)
{
auto& recordData = record.data;
RW(record.baseId, send, true);
RW(recordData.mId, send, true);
RW(record.variable.variableType, send, true);
short variableType = record.variable.variableType;
if (variableType == mwmp::VARIABLE_TYPE::INT)
{
RW(record.variable.intValue, send);
recordData.mValue.setType(ESM::VarType::VT_Int);
recordData.mValue.setInteger(record.variable.intValue);
}
else if (variableType == mwmp::VARIABLE_TYPE::FLOAT)
{
RW(record.variable.floatValue, send);
if (variableType == mwmp::VARIABLE_TYPE::FLOAT)
recordData.mValue.setType(ESM::VarType::VT_Float);
recordData.mValue.setFloat(record.variable.floatValue);
}
else if (variableType == mwmp::VARIABLE_TYPE::STRING)
{
RW(record.variable.stringValue, send, true);
recordData.mValue.setType(ESM::VarType::VT_String);
recordData.mValue.setString(record.variable.stringValue);
}
}
}
else if (worldstate->recordsType == mwmp::RECORD_TYPE::INGREDIENT)
{
for (auto &&record : worldstate->ingredientRecords)
@ -890,16 +925,6 @@ void PacketRecordDynamic::Packet(RakNet::BitStream *newBitstream, bool send)
}
}
}
// Placeholder
else if (worldstate->recordsType == mwmp::RECORD_TYPE::VARIANT)
{
for (auto&& record : worldstate->variantRecords)
{
auto& recordData = record.data;
RW(record.baseId, send, true);
}
}
}
void PacketRecordDynamic::ProcessEffects(ESM::EffectList &effectList, bool send)