Simplify newtrace a bit

actorid
Chris Robinson 12 years ago
parent 617158afcd
commit fe6fa9ebe7

@ -34,18 +34,18 @@ namespace MWWorld
{
private:
static bool stepMove(Ogre::Vector3& position, const Ogre::Vector3 &velocity, float remainingTime,
float verticalRotation, const Ogre::Vector3 &halfExtents, bool isInterior,
const Ogre::Vector3 &halfExtents, bool isInterior,
OEngine::Physic::PhysicEngine *engine)
{
traceResults trace; // no initialization needed
newtrace(&trace, position+Ogre::Vector3(0.0f,0.0f,sStepSize),
position+Ogre::Vector3(0.0f,0.0f,sStepSize)+velocity*remainingTime,
halfExtents, verticalRotation, isInterior, engine);
halfExtents, isInterior, engine);
if(trace.fraction == 0.0f || (trace.fraction != 1.0f && getSlope(trace.planenormal) > sMaxSlope))
return false;
newtrace(&trace, trace.endpos, trace.endpos-Ogre::Vector3(0.0f,0.0f,sStepSize), halfExtents, verticalRotation, isInterior, engine);
newtrace(&trace, trace.endpos, trace.endpos-Ogre::Vector3(0.0f,0.0f,sStepSize), halfExtents, isInterior, engine);
if(getSlope(trace.planenormal) < sMaxSlope)
{
// only step down onto semi-horizontal surfaces. don't step down onto the side of a house or a wall.
@ -105,7 +105,6 @@ namespace MWWorld
bool onground = false;
float remainingTime = time;
bool isInterior = !ptr.getCell()->isExterior();
float verticalRotation = physicActor->getRotation().getYaw().valueDegrees();
Ogre::Vector3 halfExtents = physicActor->getHalfExtents();
Ogre::Vector3 velocity;
@ -120,7 +119,7 @@ namespace MWWorld
{
if(!(movement.z > 0.0f))
{
newtrace(&trace, position, position-Ogre::Vector3(0,0,4), halfExtents, verticalRotation, isInterior, engine);
newtrace(&trace, position, position-Ogre::Vector3(0,0,4), halfExtents, isInterior, engine);
if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
onground = true;
}
@ -145,7 +144,7 @@ namespace MWWorld
int iterations = 0;
do {
// trace to where character would go if there were no obstructions
newtrace(&trace, newPosition, newPosition+clippedVelocity*remainingTime, halfExtents, verticalRotation, isInterior, engine);
newtrace(&trace, newPosition, newPosition+clippedVelocity*remainingTime, halfExtents, isInterior, engine);
newPosition = trace.endpos;
currentNormal = trace.planenormal;
remainingTime = remainingTime * (1.0f-trace.fraction);
@ -157,7 +156,7 @@ namespace MWWorld
if(getSlope(currentNormal) > sMaxSlope || currentNormal == lastNormal)
{
if((gravity && !onground) ||
!stepMove(newPosition, velocity, remainingTime, verticalRotation, halfExtents, isInterior, engine))
!stepMove(newPosition, velocity, remainingTime, halfExtents, isInterior, engine))
{
Ogre::Vector3 resultantDirection = currentNormal.crossProduct(up);
resultantDirection.normalise();
@ -182,7 +181,7 @@ namespace MWWorld
if(onground)
{
newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), halfExtents, verticalRotation, isInterior, engine);
newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), halfExtents, isInterior, engine);
if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
newPosition.z = trace.endpos.z + 2.0f;
else

@ -24,21 +24,11 @@ enum collaborativePhysicsType
Both_Physics = 3 // This object has both kinds of physics (example: activators)
};
struct NewPhysTraceResults
{
Ogre::Vector3 endPos;
Ogre::Vector3 hitNormal;
float fraction;
//const Object* hitObj;
};
static bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3& start, const Ogre::Vector3& end,
const Ogre::Vector3& BBHalfExtents, const Ogre::Vector3& rotation, bool isInterior,
OEngine::Physic::PhysicEngine* enginePass)
void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine *enginePass) //Traceobj was a Aedra Object
{
const btVector3 btstart(start.x, start.y, start.z + BBHalfExtents.z);
const btVector3 btend(end.x, end.y, end.z + BBHalfExtents.z);
const btQuaternion btrot(rotation.y, rotation.x, rotation.z); //y, x, z
const btQuaternion btrot(0.0f, 0.0f, 0.0f); //y, x, z
const btBoxShape newshape(btVector3(BBHalfExtents.x, BBHalfExtents.y, BBHalfExtents.z));
//const btCapsuleShapeZ newshape(BBHalfExtents.x, BBHalfExtents.z * 2 - BBHalfExtents.x * 2);
@ -46,43 +36,22 @@ static bool NewPhysicsTrace(NewPhysTraceResults* const out, const Ogre::Vector3&
const btTransform to(btrot, btend);
btCollisionWorld::ClosestConvexResultCallback newTraceCallback(btstart, btend);
newTraceCallback.m_collisionFilterMask = Only_Collision;
enginePass->dynamicsWorld->convexSweepTest(&newshape, from, to, newTraceCallback);
// Copy the hit data over to our trace results struct:
out->fraction = newTraceCallback.m_closestHitFraction;
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
out->hitNormal.x = tracehitnormal.x();
out->hitNormal.y = tracehitnormal.y();
out->hitNormal.z = tracehitnormal.z();
const btVector3& tracehitpos = newTraceCallback.m_hitPointWorld;
out->endPos.x = tracehitpos.x();
out->endPos.y = tracehitpos.y();
out->endPos.z = tracehitpos.z();
return newTraceCallback.hasHit();
}
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass) //Traceobj was a Aedra Object
{
NewPhysTraceResults out;
bool hasHit = NewPhysicsTrace(&out, start, end, BBHalfExtents, Ogre::Vector3(0.0f, 0.0f, 0.0f),
isInterior, enginePass);
if(!hasHit)
if(newTraceCallback.hasHit())
{
results->endpos = end;
results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
results->fraction = 1.0f;
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
results->fraction = newTraceCallback.m_closestHitFraction;
results->planenormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
results->endpos = (end-start)*results->fraction + start;
}
else
{
results->fraction = out.fraction;
results->planenormal = out.hitNormal;
results->endpos = (end-start)*results->fraction + start;
results->endpos = end;
results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
results->fraction = 1.0f;
}
}

@ -21,6 +21,6 @@ struct traceResults
float fraction;
};
void newtrace(traceResults* const results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBExtents, const float rotation, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
void newtrace(traceResults *results, const Ogre::Vector3& start, const Ogre::Vector3& end, const Ogre::Vector3& BBHalfExtents, bool isInterior, OEngine::Physic::PhysicEngine* enginePass);
#endif

Loading…
Cancel
Save