More container and door trap fixes

actorid
Michael Papageorgiou 13 years ago
parent 28fdfb0f99
commit fe977fe313

@ -99,8 +99,9 @@ namespace MWClass
else
{
// Trap activation goes here
std::cout << "Trapped with: " << ptr.getCellRef().trap << std::endl;
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}

@ -66,6 +66,7 @@ namespace MWClass
const std::string &openSound = ref->base->openSound;
//const std::string &closeSound = ref->base->closeSound;
const std::string lockedSound = "LockedDoor";
const std::string trapActivationSound = "Disarm Trap Fail";
if (ptr.getCellRef().lockLevel>0)
{
@ -76,7 +77,14 @@ namespace MWClass
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
// TODO check trap
if(!ptr.getCellRef().trap.empty())
{
// Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
environment.mSoundManager->playSound(trapActivationSound, 1.0, 1.0);
ptr.getCellRef().trap = "";
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
if (ref->ref.teleport)
{
@ -99,6 +107,9 @@ namespace MWClass
{
// animated door
// TODO return action for rotating the door
// This is a little pointless, but helps with testing
environment.mSoundManager->playSound(openSound, 1.0, 1.0);
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}

Loading…
Cancel
Save