Use 3 shadow maps by default as 1 sucks.

pull/541/head
AnyOldName3 7 years ago
parent 2c30bc1b4f
commit feac7bd88e

@ -511,7 +511,7 @@ companion h = 0.63
# Enable or disable shadows. Bear in mind that this will force OpenMW to use shaders as if "[Shaders]/force shaders" was set to true.
enable shadows = false
# How many shadow maps to use - more of these means each shadow map texel covers less area, producing better looking shadows, but may decrease performance.
number of shadow maps = 1
number of shadow maps = 3
# If true, allow shadow maps to overlap. Counter-intuitively, will produce better results when the light is behind the camera. When enabled, OpenMW uses Cascaded Shadow Maps and when disabled, it uses Parallel Split Shadow Maps.
allow shadow map overlap = true
# Indirectly controls where to split the shadow map(s). Values closer to 1.0 bring more detail closer to the camera (potentially excessively so), and values closer to 0.0 spread it more evenly across the whole viewing distance. 0.5 is recommended for most viewing distances by the original Parallel Split Shadow Maps paper, but this does not take into account use of a Light Space Perspective transformation, so other values may be preferable. If some of the terms used here go over your head, you probably don't want to change this, especially not without reading the associated papers first.

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