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[Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files)
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1 changed files with 19 additions and 14 deletions
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@ -267,21 +267,26 @@ namespace MWWorld
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{
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{
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ESM::Position pos;
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ESM::Position pos;
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/* Disabled by tes3mp
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// Major change made by tes3mp
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//
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// If Pelagiad exists, spawn there; otherwise, spawn at 0,0
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if (findExteriorPosition("Pelagiad", pos))
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{
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changeToExteriorCell(pos, true);
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fixPosition(getPlayerPtr());
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}
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else
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{
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const int cellSize = 8192;
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const int cellSize = 8192;
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pos.pos[0] = cellSize/2;
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pos.pos[0] = cellSize / 2;
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pos.pos[1] = cellSize/2;
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pos.pos[1] = cellSize / 2;
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pos.pos[2] = 0;
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pos.pos[2] = 0;
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pos.rot[0] = 0;
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pos.rot[0] = 0;
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pos.rot[1] = 0;
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pos.rot[1] = 0;
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pos.rot[2] = 0;
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pos.rot[2] = 0;
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mWorldScene->changeToExteriorCell(pos, true);
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mWorldScene->changeToExteriorCell(pos, true);
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*/
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}
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findExteriorPosition("Pelagiad", pos);
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changeToExteriorCell(pos, true);
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fixPosition(getPlayerPtr());
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}
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}
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}
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}
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