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@ -409,6 +409,7 @@ namespace MWWorld
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
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state.mSound = sndMgr->playManualSound3D(esm.mPosition, esm.mSound, 1.0f, 1.0f,
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MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
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MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
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state.mSoundId = esm.mSound;
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mMagicBolts.push_back(state);
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mMagicBolts.push_back(state);
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return true;
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return true;
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