Reduce code duplification, add bool value to limiting

pull/556/head
Nelsson Huotari 5 years ago
parent 60c0a25004
commit ff18595a86

@ -877,7 +877,37 @@ void CSVRender::TerrainShapeMode::fixEdges(const CSMWorld::CellCoordinates& cell
}
}
void CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode)
void CSVRender::TerrainShapeMode::compareAndLimit(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, float* limitedAlteredHeightXAxis, float* limitedAlteredHeightYAxis, bool* steepnessIsWithinLimits)
{
if (limitedAlteredHeightXAxis)
{
if (limitedAlteredHeightYAxis)
{
if(std::abs(*limitedAlteredHeightXAxis) >= std::abs(*limitedAlteredHeightYAxis))
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
*steepnessIsWithinLimits = false;
}
else
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
*steepnessIsWithinLimits = false;
}
}
else
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
*steepnessIsWithinLimits = false;
}
}
else if (limitedAlteredHeightYAxis)
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
*steepnessIsWithinLimits = false;
}
}
bool CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode)
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> (
@ -889,31 +919,32 @@ void CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
int limitHeightChange = 1016.0f; // Limited by save format
bool noCell = document.getData().getCells().searchId (cellId) == -1;
bool noLand = document.getData().getLand().searchId (cellId) == -1;
bool steepnessIsWithinLimits = true;
if (!noCell && !noLand)
{
const CSMWorld::LandHeightsColumn::DataType landShapePointer =
landTable.data(landTable.getModelIndex(cellId, landshapeColumn)).value<CSMWorld::LandHeightsColumn::DataType>();
float thisHeight = 0.0f;
float thisAlteredHeight = 0.0f;
float leftHeight = 0.0f;
float leftAlteredHeight = 0.0f;
float upHeight = 0.0f;
float upAlteredHeight = 0.0f;
float rightHeight = 0.0f;
float rightAlteredHeight = 0.0f;
float downHeight = 0.0f;
float downAlteredHeight = 0.0f;
if (reverseMode == false)
{
for(int inCellY = 0; inCellY < landSize; ++inCellY)
{
for(int inCellX = 0; inCellX < landSize; ++inCellX)
{
float thisHeight = 0.0f;
float thisAlteredHeight = 0.0f;
float leftHeight = 0.0f;
float leftAlteredHeight = 0.0f;
float upHeight = 0.0f;
float upAlteredHeight = 0.0f;
float rightHeight = 0.0f;
float rightAlteredHeight = 0.0f;
float downHeight = 0.0f;
float downAlteredHeight = 0.0f;
float* limitedAlteredHeightXAxis = nullptr;
float* limitedAlteredHeightYAxis = nullptr;
updateKeyHeightValues(cellCoords, inCellX, inCellY, &thisHeight, &thisAlteredHeight, &leftHeight, &leftAlteredHeight,
&upHeight, &upAlteredHeight, &rightHeight, &rightAlteredHeight, &downHeight, &downAlteredHeight);
@ -930,25 +961,9 @@ void CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
limitedAlteredHeightYAxis = new float(upHeight + limitHeightChange - (thisHeight - thisAlteredHeight));
// Limit altered height value based on x or y, whichever is the smallest
if (limitedAlteredHeightXAxis)
{
if (limitedAlteredHeightYAxis)
{
if(std::abs(*limitedAlteredHeightXAxis) >= std::abs(*limitedAlteredHeightYAxis))
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
else
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
}
else
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
}
else if (limitedAlteredHeightYAxis)
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
}
compareAndLimit(cellCoords, inCellX, inCellY, limitedAlteredHeightXAxis, limitedAlteredHeightYAxis, &steepnessIsWithinLimits);
delete limitedAlteredHeightXAxis;
delete limitedAlteredHeightYAxis;
}
delete limitedAlteredHeightYAxis; }
}
}
@ -958,19 +973,8 @@ void CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
{
for(int inCellX = landSize - 1; inCellX >= 0; --inCellX)
{
float thisHeight = 0.0f;
float thisAlteredHeight = 0.0f;
float leftHeight = 0.0f;
float leftAlteredHeight = 0.0f;
float upHeight = 0.0f;
float upAlteredHeight = 0.0f;
float rightHeight = 0.0f;
float rightAlteredHeight = 0.0f;
float downHeight = 0.0f;
float downAlteredHeight = 0.0f;
float* limitedAlteredHeightXAxis = nullptr;
float* limitedAlteredHeightYAxis = nullptr;
updateKeyHeightValues(cellCoords, inCellX, inCellY, &thisHeight, &thisAlteredHeight, &leftHeight, &leftAlteredHeight,
&upHeight, &upAlteredHeight, &rightHeight, &rightAlteredHeight, &downHeight, &downAlteredHeight);
@ -987,27 +991,13 @@ void CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
limitedAlteredHeightYAxis = new float(downHeight + limitHeightChange - (thisHeight - thisAlteredHeight));
// Limit altered height value based on x or y, whichever is the smallest
if (limitedAlteredHeightXAxis)
{
if (limitedAlteredHeightYAxis)
{
if(std::abs(*limitedAlteredHeightXAxis) >= std::abs(*limitedAlteredHeightYAxis))
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
else
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
}
else
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightXAxis, false);
}
else if (limitedAlteredHeightYAxis)
{
alterHeight(cellCoords, inCellX, inCellY, *limitedAlteredHeightYAxis, false);
}
compareAndLimit(cellCoords, inCellX, inCellY, limitedAlteredHeightXAxis, limitedAlteredHeightYAxis, &steepnessIsWithinLimits);
delete limitedAlteredHeightXAxis;
delete limitedAlteredHeightYAxis; }
}
}
}
return steepnessIsWithinLimits;
}
void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)

@ -101,8 +101,12 @@ namespace CSVRender
/// Bind edge vertices to next cells
void fixEdges(const CSMWorld::CellCoordinates& cellCoords);
/// Check that the edit doesn't break save format limits, fix if necessary
void limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode = false);
///Limit steepness based on either X or Y and return false if steepness is limited
void compareAndLimit(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, float* limitedAlteredHeightXAxis,
float* limitedAlteredHeightYAxis, bool* steepnessIsWithinLimits);
/// Check that the edit doesn't break save format limits, fix if necessary, return true if slope steepness is within limits
bool limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode = false);
/// Handle brush mechanics for terrain shape selection
void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);

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