Remove check for an empty Particle from Magic effects verifier

sceneinput
Stanislav Bas 10 years ago
parent cbc8309289
commit ff2dab8d56

@ -103,11 +103,7 @@ void CSMTools::MagicEffectCheckStage::perform(int stage, CSMDoc::Messages &messa
messages.push_back(std::make_pair(id, "No such Icon '" + effect.mIcon + "'"));
}
if (effect.mParticle.empty())
{
messages.push_back(std::make_pair(id, "Particle is not specified"));
}
else if (!isTextureExists(effect.mParticle, false))
if (!effect.mParticle.empty() && !isTextureExists(effect.mParticle, false))
{
messages.push_back(std::make_pair(id, "No such Particle '" + effect.mParticle + "'"));
}

Loading…
Cancel
Save