Moved duplicated code to common ActionTeleport static method and reordered travel price calculations

pull/118/head^2
NeveHanter 8 years ago
parent 15cd3c178b
commit ff4aba2a6e

@ -74,27 +74,14 @@ namespace MWGui
price = static_cast<int>(d / gmst.find("fTravelMult")->getFloat());
}
// Add price for the followers in range
std::set<MWWorld::Ptr> followers;
MWBase::Environment::get().getMechanicsManager()->getActorsFollowing(player, followers);
int travellingFollowers = 0;
for(std::set<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
{
MWWorld::Ptr follower = *it;
std::string script = follower.getClass().getScript(follower);
if (!script.empty() && follower.getRefData().getLocals().getIntVar(script, "stayoutside") == 1)
continue;
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
if ((follower.getRefData().getPosition().asVec3() - player.getRefData().getPosition().asVec3()).length2() <= 800*800)
++travellingFollowers;
}
// Add price for the travelling followers
std::set<MWWorld::Ptr> followers;
MWWorld::ActionTeleport::getFollowersToTeleport(player, followers);
// Apply followers cost, in vanilla one follower travels for free
price *= std::max(1, travellingFollowers);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
price *= std::max(1, static_cast<int>(followers.size()));
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
toAdd->setEnabled(price <= playerGold);

@ -20,22 +20,12 @@ namespace MWWorld
{
if (mTeleportFollowers)
{
//find any NPC that is following the actor and teleport him too
// Find any NPCs that are following the actor and teleport them with him
std::set<MWWorld::Ptr> followers;
MWBase::Environment::get().getMechanicsManager()->getActorsFollowing(actor, followers);
getFollowersToTeleport(actor, followers);
for(std::set<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
{
MWWorld::Ptr follower = *it;
std::string script = follower.getClass().getScript(follower);
if (!script.empty() && follower.getRefData().getLocals().getIntVar(script, "stayoutside") == 1)
continue;
if ((follower.getRefData().getPosition().asVec3() - actor.getRefData().getPosition().asVec3()).length2()
<= 800*800)
teleport(*it);
}
for (std::set<MWWorld::Ptr>::iterator it = followers.begin(); it != followers.end(); ++it)
teleport(*it);
}
teleport(actor);
@ -66,4 +56,21 @@ namespace MWWorld
world->moveObject(actor,world->getInterior(mCellName),mPosition.pos[0],mPosition.pos[1],mPosition.pos[2]);
}
}
void ActionTeleport::getFollowersToTeleport(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out) {
std::set<MWWorld::Ptr> followers;
MWBase::Environment::get().getMechanicsManager()->getActorsFollowing(actor, followers);
for(std::set<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
{
MWWorld::Ptr follower = *it;
std::string script = follower.getClass().getScript(follower);
if (!script.empty() && follower.getRefData().getLocals().getIntVar(script, "stayoutside") == 1)
continue;
if ((follower.getRefData().getPosition().asVec3() - actor.getRefData().getPosition().asVec3()).length2() <= 800*800)
out.insert(follower);
}
}
}

@ -1,6 +1,7 @@
#ifndef GAME_MWWORLD_ACTIONTELEPORT_H
#define GAME_MWWORLD_ACTIONTELEPORT_H
#include <set>
#include <string>
#include <components/esm/defs.hpp>
@ -23,9 +24,12 @@ namespace MWWorld
public:
ActionTeleport (const std::string& cellName, const ESM::Position& position, bool teleportFollowers);
///< If cellName is empty, an exterior cell is assumed.
/// @param teleportFollowers Whether to teleport any following actors of the target actor as well.
ActionTeleport (const std::string& cellName, const ESM::Position& position, bool teleportFollowers);
/// Outputs every actor follower who is in teleport range and wasn't ordered to not enter interiors
static void getFollowersToTeleport(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out);
};
}

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