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World::isUnderwater(), World::isSwimming()

This commit is contained in:
greye 2012-08-03 14:42:09 +04:00
parent f2a2e5f57d
commit ff62770657
7 changed files with 52 additions and 24 deletions

View file

@ -249,6 +249,9 @@ namespace MWBase
///< @return true if it is possible to place on object at specified cursor location
virtual void processChangedSettings (const Settings::CategorySettingVector& settings) = 0;
virtual bool isSwimming(const MWWorld::Ptr &object) = 0;
virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) = 0;
};
}

View file

@ -275,11 +275,20 @@ void RenderingManager::update (float duration){
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealOrientation() );
checkUnderwater();
if (mWater) {
Ogre::Vector3 cam = mRendering.getCamera()->getRealPosition();
if (mWater)
MWBase::World *world = MWBase::Environment::get().getWorld();
mWater->updateUnderwater(
world->isUnderwater(
*world->getPlayer().getPlayer().getCell()->cell,
Ogre::Vector3(cam.x, -cam.z, cam.y))
);
mWater->update(duration);
}
}
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
if(store->cell->data.flags & store->cell->HasWater
|| ((!(store->cell->data.flags & ESM::Cell::Interior))
@ -459,13 +468,6 @@ void RenderingManager::toggleLight()
setAmbientMode();
}
void RenderingManager::checkUnderwater()
{
if(mWater)
{
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
}
}
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number)

View file

@ -91,7 +91,6 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
void checkUnderwater();
void setWaterHeight(const float height);
void toggleWater();

View file

@ -184,22 +184,16 @@ void Water::toggle()
updateVisible();
}
void Water::checkUnderwater(float y)
void
Water::updateUnderwater(bool underwater)
{
if (!mActive)
{
if (!mActive) {
return;
}
if ((mIsUnderwater && y > mTop) || !mWater->isVisible() || mCamera->getPolygonMode() != Ogre::PM_SOLID)
{
mIsUnderwater = false;
}
if (!mIsUnderwater && y < mTop && mWater->isVisible() && mCamera->getPolygonMode() == Ogre::PM_SOLID)
{
mIsUnderwater = true;
}
mIsUnderwater =
underwater &&
mWater->isVisible() &&
mCamera->getPolygonMode() == Ogre::PM_SOLID;
updateVisible();
}

View file

@ -101,7 +101,8 @@ namespace MWRender {
void processChangedSettings(const Settings::CategorySettingVector& settings);
void checkUnderwater(float y);
/// Updates underwater state accordingly
void updateUnderwater(bool underwater);
void changeCell(const ESM::Cell* cell);
void setHeight(const float height);

View file

@ -18,6 +18,8 @@
#include "manualref.hpp"
#include "cellfunctors.hpp"
#include <iostream>
using namespace Ogre;
namespace
@ -1095,4 +1097,28 @@ namespace MWWorld
{
mRendering->getTriangleBatchCount(triangles, batches);
}
bool
World::isSwimming(const MWWorld::Ptr &object)
{
/// \todo add check ifActor() - only actors can swim
float *fpos = object.getRefData().getPosition().pos;
Ogre::Vector3 pos(fpos[0], fpos[1], fpos[2]);
/// \fixme should rely on object height
pos.z += 30;
return isUnderwater(*object.getCell()->cell, pos);
}
bool
World::isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos)
{
if (cell.data.flags & ESM::Cell::HasWater == 0) {
return false;
}
bool res = pos.z < cell.water;
std::cout << "World::isUnderwater(" << pos.z << "):" << res << std::endl;
return res;
}
}

View file

@ -270,6 +270,9 @@ namespace MWWorld
///< @return true if it is possible to place on object at specified cursor location
virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
virtual bool isSwimming(const MWWorld::Ptr &object);
virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos);
};
}