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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-01 20:45:33 +00:00
next try :/
This commit is contained in:
parent
008a3768e2
commit
ff68ca7e52
3 changed files with 386 additions and 107 deletions
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@ -1,16 +1,5 @@
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#include "scene.hpp"
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#include "world.hpp"
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#include "ptr.hpp"
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#include "environment.hpp"
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#include "class.hpp"
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#include "player.hpp"
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#include "refdata.hpp"
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#include "globals.hpp"
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#include "doingphysics.hpp"
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#include "cellfunctors.hpp"
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#include "environment.hpp"
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#include <cmath>
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#include <iostream>
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@ -36,7 +25,29 @@
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#include "doingphysics.hpp"
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#include "cellfunctors.hpp"
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namespace {
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namespace
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{
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template<typename T>
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void listCellScripts (const ESMS::ESMStore& store,
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ESMS::CellRefList<T, MWWorld::RefData>& cellRefList, MWWorld::Scene::ScriptList& scriptList,
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MWWorld::Ptr::CellStore *cell)
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{
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for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iter (
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cellRefList.list.begin());
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iter!=cellRefList.list.end(); ++iter)
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{
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if (!iter->base->script.empty() && iter->mData.getCount())
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{
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if (const ESM::Script *script = store.scripts.find (iter->base->script))
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{
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iter->mData.setLocals (*script);
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scriptList.push_back (
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std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
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}
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}
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}
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}
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template<typename T>
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ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
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@ -56,15 +67,30 @@ namespace {
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}
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}
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namespace MWWorld
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{
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Scene::Scene(Environment& environment, World *world, MWRender::MWScene scene) :
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mEnvironment(environment), mWorld(world), mScene(scene)
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void Scene::insertInteriorScripts (ESMS::CellStore<RefData>& cell)
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{
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listCellScripts (mWorld->getStore(), cell.activators, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.potions, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.appas, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.armors, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.books, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.clothes, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.containers, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.creatures, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.doors, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.ingreds, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.lights, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.lockpicks, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.miscItems, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.npcs, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.probes, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.repairs, mLocalScripts, &cell);
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listCellScripts (mWorld->getStore(), cell.weapons, mLocalScripts, &cell);
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}
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Ptr Scene::getPtr (const std::string& name, Ptr::CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
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@ -129,8 +155,6 @@ namespace MWWorld
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return Ptr();
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}
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Ptr Scene::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
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{
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@ -203,10 +227,50 @@ namespace MWWorld
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{
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return iter->second;
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}
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else
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{
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iter = mBufferedCells.find (store);
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if (iter!=mBufferedCells.end())
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return iter->second;
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}
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return 0;
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}
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int Scene::getDaysPerMonth (int month) const
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{
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switch (month)
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{
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case 0: return 31;
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case 1: return 28;
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case 2: return 31;
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case 3: return 30;
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case 4: return 31;
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case 5: return 30;
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case 6: return 31;
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case 7: return 31;
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case 8: return 30;
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case 9: return 31;
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case 10: return 30;
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case 11: return 31;
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}
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throw std::runtime_error ("month out of range");
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}
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void Scene::removeScripts (Ptr::CellStore *cell)
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{
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ScriptList::iterator iter = mLocalScripts.begin();
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while (iter!=mLocalScripts.end())
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{
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if (iter->second.getCell()==cell)
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mLocalScripts.erase (iter++);
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else
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++iter;
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}
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}
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void Scene::unloadCell (CellRenderCollection::iterator iter)
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{
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ListHandles functor;
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@ -215,21 +279,20 @@ namespace MWWorld
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{ // silence annoying g++ warning
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for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
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iter!=functor.mHandles.end(); ++iter)
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{
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mScene.removeObject (*iter); // FIXME
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}
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mScene.removeObject (*iter);
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}
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removeScripts (iter->first);
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mEnvironment.mMechanicsManager->dropActors (iter->first);
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mEnvironment.mSoundManager->stopSound (iter->first);
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delete iter->second;
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mActiveCells.erase (iter);
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}
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void Scene::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
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{
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// register local scripts
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mWorld->insertInteriorScripts (*cell); // FIXME
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insertInteriorScripts (*cell);
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// This connects the cell data with the rendering scene.
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std::pair<CellRenderCollection::iterator, bool> result =
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@ -240,9 +303,20 @@ namespace MWWorld
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// Load the cell and insert it into the renderer
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result.first->second->show();
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}
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}
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void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
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bool adjustPlayerPos)
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{
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if (adjustPlayerPos)
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mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2], false);
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mWorld->getPlayer().setCell (cell);
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// TODO orientation
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mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
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mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
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}
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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SuppressDoingPhysics scopeGuard;
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@ -287,7 +361,7 @@ namespace MWWorld
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if (iter==mActiveCells.end())
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{
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mExteriors[std::make_pair (x, y)].loadExt (x, y, mWorld->getStore(), mWorld->getEsmReader());
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mExteriors[std::make_pair (x, y)].loadExt (x, y, mWorld->getStore(), mEsm);
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Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
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loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
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@ -316,12 +390,59 @@ namespace MWWorld
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playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
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// Sky system
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mWorld->adjustSky(); // FIXME
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mWorld->adjustSky();
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mCellChanged = true;
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}
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Scene::Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding, World *world, MWRender::MWScene& scene)
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: mSkyManager (0), mScene (scene), mCurrentCell (0), mGlobalVariables (0),
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mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0), mWorld(world)
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{
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}
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Scene::~Scene()
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{
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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delete iter->second;
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for (CellRenderCollection::iterator iter (mBufferedCells.begin());
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iter!=mBufferedCells.end(); ++iter)
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delete iter->second;
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delete mSkyManager;
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delete mGlobalVariables;
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}
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const Scene::ScriptList& Scene::getLocalScripts() const
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{
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return mLocalScripts;
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}
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bool Scene::hasCellChanged() const
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{
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return mCellChanged;
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}
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Globals::Data& Scene::getGlobalVariable (const std::string& name)
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{
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return (*mGlobalVariables)[name];
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}
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Globals::Data Scene::getGlobalVariable (const std::string& name) const
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{
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return (*mGlobalVariables)[name];
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}
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char Scene::getGlobalVariableType (const std::string& name) const
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{
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return mGlobalVariables->getType (name);
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}
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Ptr Scene::getPtr (const std::string& name, bool activeOnly)
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{
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// the player is always in an active cell.
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}
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throw std::runtime_error ("unknown ID: " + name);
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}
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Ptr Scene::getPtrViaHandle (const std::string& handle)
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{
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if (mWorld->getPlayer().getPlayer().getRefData().getHandle()==handle)
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@ -364,22 +484,8 @@ namespace MWWorld
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}
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throw std::runtime_error ("unknown Ogre handle: " + handle);
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}
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void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
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bool adjustPlayerPos)
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{
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if (adjustPlayerPos)
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mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2], false);
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mWorld->getPlayer().setCell (cell);
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// TODO orientation
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mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
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mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
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}
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void Scene::enable (Ptr reference)
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{
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if (!reference.getRefData().isEnabled())
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@ -391,13 +497,11 @@ namespace MWWorld
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render->enable (reference.getRefData().getHandle());
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if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
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{
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Class::get (reference).enable (reference, mEnvironment); //FIXME
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}
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Class::get (reference).enable (reference, mEnvironment);
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}
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}
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}
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void Scene::disable (Ptr reference)
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{
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if (reference.getRefData().isEnabled())
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@ -416,7 +520,8 @@ namespace MWWorld
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}
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}
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}
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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SuppressDoingPhysics scopeGuard;
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@ -430,32 +535,32 @@ namespace MWWorld
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}
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// Load cell.
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mInteriors[cellName].loadInt (cellName, mWorld->getStore(), mWorld->getEsmReader());
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mInteriors[cellName].loadInt (cellName, mWorld->getStore(), mEsm);
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Ptr::CellStore *cell = &mInteriors[cellName];
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loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene));
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// adjust player
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mCurrentCell = cell;
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playerCellChange (cell, position, true); // FIXME
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playerCellChange (cell, position);
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// Sky system
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mWorld->adjustSky(); // FIXME
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mWorld->adjustSky();
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mCellChanged = true;
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//currentRegion->name = "";
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}
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void Scene::changeToExteriorCell (const ESM::Position& position)
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{
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int x = 0;
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int y = 0;
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mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);
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positionToIndex (position.pos[0], position.pos[1], x, y);
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changeCell (x, y, position, true);
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}
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const ESM::Cell *Scene::getExterior (const std::string& cellName) const
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{
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// first try named cells
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@ -479,7 +584,25 @@ namespace MWWorld
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return 0;
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}
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void Scene::markCellAsUnchanged()
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{
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mCellChanged = false;
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}
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std::string Scene::getFacedHandle()
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{
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// FIXME
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/*std::pair<std::string, float> result = mScene.getFacedHandle (*this);
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if (result.first.empty() ||
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result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
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return "";
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return result.first;*/
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return std::string("");
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}
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void Scene::deleteObject (Ptr ptr)
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{
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if (ptr.getRefData().getCount()>0)
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@ -502,7 +625,7 @@ namespace MWWorld
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}
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}
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}
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void Scene::moveObject (Ptr ptr, float x, float y, float z)
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{
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ptr.getCellRef().pos.pos[0] = x;
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@ -519,7 +642,7 @@ namespace MWWorld
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int cellX = 0;
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int cellY = 0;
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mWorld->positionToIndex (x, y, cellX, cellY);
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positionToIndex (x, y, cellX, cellY);
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if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
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{
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|
@ -536,4 +659,50 @@ namespace MWWorld
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// TODO cell change for non-player ref
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}
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void Scene::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
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{
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const int cellSize = 8192;
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x = cellSize * cellX;
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y = cellSize * cellY;
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if (centre)
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{
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x += cellSize/2;
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y += cellSize/2;
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}
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}
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void Scene::positionToIndex (float x, float y, int &cellX, int &cellY) const
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{
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const int cellSize = 8192;
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cellX = static_cast<int> (x/cellSize);
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if (x<0)
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--cellX;
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cellY = static_cast<int> (y/cellSize);
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if (y<0)
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--cellY;
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}
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void Scene::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
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float duration)
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{
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// FIXME
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// mScene.doPhysics (duration, *this, actors);
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}
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bool Scene::toggleCollisionMode()
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{
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return mScene.toggleCollisionMode();
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}
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bool Scene::toggleRenderMode (RenderMode mode)
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{
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return mScene.toggleRenderMode (mode);
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}
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}
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|
|
|
@ -1,11 +1,36 @@
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#ifndef GAME_MWWORLD_SCENE_H
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#define GAME_MWWORLD_SCENE_H
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#include <vector>
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#include <map>
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#include <boost/filesystem.hpp>
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#include <components/esm_store/cell_store.hpp>
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#include "ptr.hpp"
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#include "environment.hpp"
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#include "../mwrender/mwscene.hpp"
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#include "refdata.hpp"
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#include "ptr.hpp"
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#include "globals.hpp"
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#include <openengine/bullet/physic.hpp>
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namespace Ogre
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{
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class Vector3;
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}
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namespace ESM
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{
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struct Position;
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}
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namespace Files
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{
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class Collections;
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}
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namespace Render
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{
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class OgreRenderer;
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|
@ -19,47 +44,145 @@ namespace MWRender
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namespace MWWorld
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{
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class Environment;
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class Player;
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/// \brief The game world and its visual representation
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|
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class Scene
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{
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|
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public:
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Scene(Environment& environment, World *world, MWRender::MWScene scene);
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typedef std::list<std::pair<std::string, Ptr> > ScriptList;
|
||||
|
||||
enum RenderMode
|
||||
{
|
||||
Render_CollisionDebug
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
|
||||
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||
|
||||
CellRenderCollection mActiveCells;
|
||||
|
||||
MWRender::SkyManager* mSkyManager;
|
||||
MWRender::MWScene mScene;
|
||||
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
||||
CellRenderCollection mActiveCells;
|
||||
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
||||
ESM::ESMReader mEsm;
|
||||
ESMS::ESMStore mStore;
|
||||
std::map<std::string, Ptr::CellStore> mInteriors;
|
||||
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
|
||||
Environment& mEnvironment;
|
||||
World *mWorld;
|
||||
MWRender::MWScene mScene;
|
||||
ScriptList mLocalScripts;
|
||||
MWWorld::Globals *mGlobalVariables;
|
||||
bool mSky;
|
||||
bool mCellChanged;
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cell);
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell);
|
||||
|
||||
public:
|
||||
|
||||
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
||||
|
||||
void unloadCell (CellRenderCollection::iterator iter);
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
Ptr getPtr (const std::string& name, bool activeOnly);
|
||||
Ptr getPtrViaHandle (const std::string& handle);
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position, bool adjustPlayerPos);
|
||||
void enable (Ptr reference);
|
||||
void disable (Ptr reference);
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
||||
void changeToExteriorCell (const ESM::Position& position);
|
||||
const ESM::Cell *getExterior (const std::string& cellName) const;
|
||||
void deleteObject (Ptr ptr);
|
||||
void moveObject (Ptr ptr, float x, float y, float z);
|
||||
};
|
||||
Environment& mEnvironment;
|
||||
int mNextDynamicRecord;
|
||||
World *mWorld;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysEngine;
|
||||
|
||||
// not implemented
|
||||
Scene (const Scene&);
|
||||
Scene& operator= (const Scene&);
|
||||
|
||||
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
|
||||
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
void removeScripts (Ptr::CellStore *cell);
|
||||
|
||||
void unloadCell (CellRenderCollection::iterator iter);
|
||||
|
||||
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
|
||||
|
||||
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
/// interior cell.
|
||||
public:
|
||||
|
||||
Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
|
||||
const Files::Collections& fileCollections,
|
||||
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
|
||||
Environment& environment, const std::string& encoding, World* world, MWRender::MWScene& scene);
|
||||
|
||||
~Scene();
|
||||
|
||||
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
||||
|
||||
MWWorld::Player& getPlayer();
|
||||
|
||||
const ESMS::ESMStore& getStore() const;
|
||||
|
||||
const ScriptList& getLocalScripts() const;
|
||||
///< Names and local variable state of all local scripts in active cells.
|
||||
|
||||
bool hasCellChanged() const;
|
||||
///< Has the player moved to a different cell, since the last frame?
|
||||
|
||||
Globals::Data& getGlobalVariable (const std::string& name);
|
||||
|
||||
Globals::Data getGlobalVariable (const std::string& name) const;
|
||||
|
||||
char getGlobalVariableType (const std::string& name) const;
|
||||
///< Return ' ', if there is no global variable with this name.
|
||||
|
||||
Ptr getPtr (const std::string& name, bool activeOnly);
|
||||
///< Return a pointer to a liveCellRef with the given name.
|
||||
/// \param activeOnly do non search inactive cells.
|
||||
|
||||
Ptr getPtrViaHandle (const std::string& handle);
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle.
|
||||
|
||||
void enable (Ptr reference);
|
||||
|
||||
void disable (Ptr reference);
|
||||
|
||||
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position); // FIXME: YEAH!
|
||||
///< Move to interior cell.
|
||||
|
||||
void changeToExteriorCell (const ESM::Position& position); // FIXME: YEAH!
|
||||
///< Move to exterior cell.
|
||||
|
||||
const ESM::Cell *getExterior (const std::string& cellName) const; // FIXME: YEAH!
|
||||
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
||||
|
||||
void markCellAsUnchanged(); // FIXME: YEAH!
|
||||
|
||||
std::string getFacedHandle();
|
||||
///< Return handle of the object the player is looking at
|
||||
|
||||
void deleteObject (Ptr ptr); // FIXME: DONT KNOW
|
||||
|
||||
void moveObject (Ptr ptr, float x, float y, float z); // FIXME: DONT KNOW
|
||||
|
||||
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const;
|
||||
///< Convert cell numbers to position.
|
||||
|
||||
void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
||||
///< Convert position to cell numbers
|
||||
|
||||
void doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
||||
float duration);
|
||||
///< Run physics simulation and modify \a world accordingly.
|
||||
|
||||
bool toggleCollisionMode();
|
||||
///< Toggle collision mode for player. If disabled player object should ignore
|
||||
/// collisions and gravity.
|
||||
///< \return Resulting mode
|
||||
|
||||
bool toggleRenderMode (RenderMode mode);
|
||||
///< Toggle a render mode.
|
||||
///< \return Resulting mode
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "environment.hpp"
|
||||
#include "class.hpp"
|
||||
#include "player.hpp"
|
||||
#include "scene.hpp"
|
||||
|
||||
#include "refdata.hpp"
|
||||
#include "globals.hpp"
|
||||
|
@ -221,7 +220,6 @@ namespace MWWorld
|
|||
|
||||
MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
|
||||
{
|
||||
return mWorldScene->searchRender(store);
|
||||
CellRenderCollection::iterator iter = mActiveCells.find (store);
|
||||
|
||||
if (iter!=mActiveCells.end())
|
||||
|
@ -274,7 +272,6 @@ namespace MWWorld
|
|||
|
||||
void World::unloadCell (CellRenderCollection::iterator iter)
|
||||
{
|
||||
return mWorldScene->unloadCell(iter);
|
||||
ListHandles functor;
|
||||
iter->first->forEach<ListHandles>(functor);
|
||||
|
||||
|
@ -293,7 +290,6 @@ namespace MWWorld
|
|||
|
||||
void World::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
|
||||
{
|
||||
return mWorldScene->loadCell(cell, render);
|
||||
// register local scripts
|
||||
insertInteriorScripts (*cell);
|
||||
|
||||
|
@ -333,7 +329,6 @@ namespace MWWorld
|
|||
|
||||
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
return mWorldScene->changeCell(X, Y, position, adjustPlayerPos);
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
|
@ -417,7 +412,6 @@ namespace MWWorld
|
|||
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
|
||||
mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0)
|
||||
{
|
||||
mWorldScene = new Scene(environment, this, mScene);
|
||||
mPhysEngine = physEng;
|
||||
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
|
||||
|
@ -445,6 +439,8 @@ namespace MWWorld
|
|||
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
|
||||
|
||||
mPhysEngine = physEng;
|
||||
|
||||
mWorldScene = new Scene(renderer, physEng, fileCollections, master, resDir, newGame, environment, encoding, this, mScene);
|
||||
}
|
||||
|
||||
World::~World()
|
||||
|
@ -504,7 +500,6 @@ namespace MWWorld
|
|||
|
||||
Ptr World::getPtr (const std::string& name, bool activeOnly)
|
||||
{
|
||||
return mWorldScene->getPtr(name, activeOnly);
|
||||
// the player is always in an active cell.
|
||||
if (name=="player")
|
||||
{
|
||||
|
@ -531,7 +526,6 @@ namespace MWWorld
|
|||
|
||||
Ptr World::getPtrViaHandle (const std::string& handle)
|
||||
{
|
||||
return mWorldScene->getPtrViaHandle(handle);
|
||||
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
|
||||
return mPlayer->getPlayer();
|
||||
|
||||
|
@ -549,7 +543,6 @@ namespace MWWorld
|
|||
|
||||
void World::enable (Ptr reference)
|
||||
{
|
||||
return mWorldScene->enable(reference);
|
||||
if (!reference.getRefData().isEnabled())
|
||||
{
|
||||
reference.getRefData().enable();
|
||||
|
@ -566,7 +559,6 @@ namespace MWWorld
|
|||
|
||||
void World::disable (Ptr reference)
|
||||
{
|
||||
return mWorldScene->disable(reference);
|
||||
if (reference.getRefData().isEnabled())
|
||||
{
|
||||
reference.getRefData().disable();
|
||||
|
@ -708,7 +700,6 @@ namespace MWWorld
|
|||
|
||||
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
return mWorldScene->changeToInteriorCell(cellName, position);
|
||||
SuppressDoingPhysics scopeGuard;
|
||||
|
||||
// remove active
|
||||
|
@ -738,7 +729,6 @@ namespace MWWorld
|
|||
|
||||
void World::changeToExteriorCell (const ESM::Position& position)
|
||||
{
|
||||
return mWorldScene->changeToExteriorCell(position);
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
|
@ -749,7 +739,6 @@ namespace MWWorld
|
|||
|
||||
const ESM::Cell *World::getExterior (const std::string& cellName) const
|
||||
{
|
||||
return mWorldScene->getExterior(cellName);
|
||||
// first try named cells
|
||||
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
|
||||
return cell;
|
||||
|
@ -790,7 +779,6 @@ namespace MWWorld
|
|||
|
||||
void World::deleteObject (Ptr ptr)
|
||||
{
|
||||
return mWorldScene->deleteObject(ptr);
|
||||
if (ptr.getRefData().getCount()>0)
|
||||
{
|
||||
ptr.getRefData().setCount (0);
|
||||
|
@ -814,7 +802,6 @@ namespace MWWorld
|
|||
|
||||
void World::moveObject (Ptr ptr, float x, float y, float z)
|
||||
{
|
||||
return mWorldScene->moveObject(ptr, x, y, z);
|
||||
ptr.getCellRef().pos.pos[0] = x;
|
||||
ptr.getCellRef().pos.pos[1] = y;
|
||||
ptr.getCellRef().pos.pos[2] = z;
|
||||
|
|
Loading…
Reference in a new issue