next try :/

actorid
Sebastian Wick 14 years ago
parent 008a3768e2
commit ff68ca7e52

@ -1,16 +1,5 @@
#include "scene.hpp"
#include "world.hpp"
#include "ptr.hpp"
#include "environment.hpp"
#include "class.hpp"
#include "player.hpp"
#include "refdata.hpp"
#include "globals.hpp"
#include "doingphysics.hpp"
#include "cellfunctors.hpp"
#include "environment.hpp"
#include <cmath>
#include <iostream>
@ -36,7 +25,29 @@
#include "doingphysics.hpp"
#include "cellfunctors.hpp"
namespace {
namespace
{
template<typename T>
void listCellScripts (const ESMS::ESMStore& store,
ESMS::CellRefList<T, MWWorld::RefData>& cellRefList, MWWorld::Scene::ScriptList& scriptList,
MWWorld::Ptr::CellStore *cell)
{
for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iter (
cellRefList.list.begin());
iter!=cellRefList.list.end(); ++iter)
{
if (!iter->base->script.empty() && iter->mData.getCount())
{
if (const ESM::Script *script = store.scripts.find (iter->base->script))
{
iter->mData.setLocals (*script);
scriptList.push_back (
std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
}
}
}
}
template<typename T>
ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
@ -56,15 +67,30 @@ namespace {
}
}
namespace MWWorld
{
Scene::Scene(Environment& environment, World *world, MWRender::MWScene scene) :
mEnvironment(environment), mWorld(world), mScene(scene)
void Scene::insertInteriorScripts (ESMS::CellStore<RefData>& cell)
{
listCellScripts (mWorld->getStore(), cell.activators, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.potions, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.appas, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.armors, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.books, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.clothes, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.containers, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.creatures, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.doors, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.ingreds, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.lights, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.lockpicks, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.miscItems, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.npcs, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.probes, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.repairs, mLocalScripts, &cell);
listCellScripts (mWorld->getStore(), cell.weapons, mLocalScripts, &cell);
}
Ptr Scene::getPtr (const std::string& name, Ptr::CellStore& cell)
{
if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
@ -129,8 +155,6 @@ namespace MWWorld
return Ptr();
}
Ptr Scene::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
{
@ -203,10 +227,50 @@ namespace MWWorld
{
return iter->second;
}
else
{
iter = mBufferedCells.find (store);
if (iter!=mBufferedCells.end())
return iter->second;
}
return 0;
}
int Scene::getDaysPerMonth (int month) const
{
switch (month)
{
case 0: return 31;
case 1: return 28;
case 2: return 31;
case 3: return 30;
case 4: return 31;
case 5: return 30;
case 6: return 31;
case 7: return 31;
case 8: return 30;
case 9: return 31;
case 10: return 30;
case 11: return 31;
}
throw std::runtime_error ("month out of range");
}
void Scene::removeScripts (Ptr::CellStore *cell)
{
ScriptList::iterator iter = mLocalScripts.begin();
while (iter!=mLocalScripts.end())
{
if (iter->second.getCell()==cell)
mLocalScripts.erase (iter++);
else
++iter;
}
}
void Scene::unloadCell (CellRenderCollection::iterator iter)
{
ListHandles functor;
@ -215,21 +279,20 @@ namespace MWWorld
{ // silence annoying g++ warning
for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
iter!=functor.mHandles.end(); ++iter)
{
mScene.removeObject (*iter); // FIXME
}
mScene.removeObject (*iter);
}
removeScripts (iter->first);
mEnvironment.mMechanicsManager->dropActors (iter->first);
mEnvironment.mSoundManager->stopSound (iter->first);
delete iter->second;
mActiveCells.erase (iter);
}
void Scene::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
{
// register local scripts
mWorld->insertInteriorScripts (*cell); // FIXME
insertInteriorScripts (*cell);
// This connects the cell data with the rendering scene.
std::pair<CellRenderCollection::iterator, bool> result =
@ -240,9 +303,20 @@ namespace MWWorld
// Load the cell and insert it into the renderer
result.first->second->show();
}
}
void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
bool adjustPlayerPos)
{
if (adjustPlayerPos)
mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2], false);
mWorld->getPlayer().setCell (cell);
// TODO orientation
mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
}
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
SuppressDoingPhysics scopeGuard;
@ -287,7 +361,7 @@ namespace MWWorld
if (iter==mActiveCells.end())
{
mExteriors[std::make_pair (x, y)].loadExt (x, y, mWorld->getStore(), mWorld->getEsmReader());
mExteriors[std::make_pair (x, y)].loadExt (x, y, mWorld->getStore(), mEsm);
Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
@ -316,12 +390,59 @@ namespace MWWorld
playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
// Sky system
mWorld->adjustSky(); // FIXME
mWorld->adjustSky();
mCellChanged = true;
}
Scene::Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding, World *world, MWRender::MWScene& scene)
: mSkyManager (0), mScene (scene), mCurrentCell (0), mGlobalVariables (0),
mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0), mWorld(world)
{
}
Scene::~Scene()
{
for (CellRenderCollection::iterator iter (mActiveCells.begin());
iter!=mActiveCells.end(); ++iter)
delete iter->second;
for (CellRenderCollection::iterator iter (mBufferedCells.begin());
iter!=mBufferedCells.end(); ++iter)
delete iter->second;
delete mSkyManager;
delete mGlobalVariables;
}
const Scene::ScriptList& Scene::getLocalScripts() const
{
return mLocalScripts;
}
bool Scene::hasCellChanged() const
{
return mCellChanged;
}
Globals::Data& Scene::getGlobalVariable (const std::string& name)
{
return (*mGlobalVariables)[name];
}
Globals::Data Scene::getGlobalVariable (const std::string& name) const
{
return (*mGlobalVariables)[name];
}
char Scene::getGlobalVariableType (const std::string& name) const
{
return mGlobalVariables->getType (name);
}
Ptr Scene::getPtr (const std::string& name, bool activeOnly)
{
// the player is always in an active cell.
@ -346,9 +467,8 @@ namespace MWWorld
}
throw std::runtime_error ("unknown ID: " + name);
}
Ptr Scene::getPtrViaHandle (const std::string& handle)
{
if (mWorld->getPlayer().getPlayer().getRefData().getHandle()==handle)
@ -364,22 +484,8 @@ namespace MWWorld
}
throw std::runtime_error ("unknown Ogre handle: " + handle);
}
void Scene::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
bool adjustPlayerPos)
{
if (adjustPlayerPos)
mWorld->getPlayer().setPos (position.pos[0], position.pos[1], position.pos[2], false);
mWorld->getPlayer().setCell (cell);
// TODO orientation
mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
}
void Scene::enable (Ptr reference)
{
if (!reference.getRefData().isEnabled())
@ -391,13 +497,11 @@ namespace MWWorld
render->enable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
{
Class::get (reference).enable (reference, mEnvironment); //FIXME
}
Class::get (reference).enable (reference, mEnvironment);
}
}
}
void Scene::disable (Ptr reference)
{
if (reference.getRefData().isEnabled())
@ -416,7 +520,8 @@ namespace MWWorld
}
}
}
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{
SuppressDoingPhysics scopeGuard;
@ -430,32 +535,32 @@ namespace MWWorld
}
// Load cell.
mInteriors[cellName].loadInt (cellName, mWorld->getStore(), mWorld->getEsmReader());
mInteriors[cellName].loadInt (cellName, mWorld->getStore(), mEsm);
Ptr::CellStore *cell = &mInteriors[cellName];
loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene));
// adjust player
mCurrentCell = cell;
playerCellChange (cell, position, true); // FIXME
playerCellChange (cell, position);
// Sky system
mWorld->adjustSky(); // FIXME
mWorld->adjustSky();
mCellChanged = true;
//currentRegion->name = "";
}
void Scene::changeToExteriorCell (const ESM::Position& position)
{
int x = 0;
int y = 0;
mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);
positionToIndex (position.pos[0], position.pos[1], x, y);
changeCell (x, y, position, true);
}
const ESM::Cell *Scene::getExterior (const std::string& cellName) const
{
// first try named cells
@ -479,7 +584,25 @@ namespace MWWorld
return 0;
}
void Scene::markCellAsUnchanged()
{
mCellChanged = false;
}
std::string Scene::getFacedHandle()
{
// FIXME
/*std::pair<std::string, float> result = mScene.getFacedHandle (*this);
if (result.first.empty() ||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
return "";
return result.first;*/
return std::string("");
}
void Scene::deleteObject (Ptr ptr)
{
if (ptr.getRefData().getCount()>0)
@ -502,7 +625,7 @@ namespace MWWorld
}
}
}
void Scene::moveObject (Ptr ptr, float x, float y, float z)
{
ptr.getCellRef().pos.pos[0] = x;
@ -519,7 +642,7 @@ namespace MWWorld
int cellX = 0;
int cellY = 0;
mWorld->positionToIndex (x, y, cellX, cellY);
positionToIndex (x, y, cellX, cellY);
if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
{
@ -536,4 +659,50 @@ namespace MWWorld
// TODO cell change for non-player ref
}
void Scene::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
{
const int cellSize = 8192;
x = cellSize * cellX;
y = cellSize * cellY;
if (centre)
{
x += cellSize/2;
y += cellSize/2;
}
}
void Scene::positionToIndex (float x, float y, int &cellX, int &cellY) const
{
const int cellSize = 8192;
cellX = static_cast<int> (x/cellSize);
if (x<0)
--cellX;
cellY = static_cast<int> (y/cellSize);
if (y<0)
--cellY;
}
void Scene::doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
float duration)
{
// FIXME
// mScene.doPhysics (duration, *this, actors);
}
bool Scene::toggleCollisionMode()
{
return mScene.toggleCollisionMode();
}
bool Scene::toggleRenderMode (RenderMode mode)
{
return mScene.toggleRenderMode (mode);
}
}

@ -1,11 +1,36 @@
#ifndef GAME_MWWORLD_SCENE_H
#define GAME_MWWORLD_SCENE_H
#include <vector>
#include <map>
#include <boost/filesystem.hpp>
#include <components/esm_store/cell_store.hpp>
#include "ptr.hpp"
#include "environment.hpp"
#include "../mwrender/mwscene.hpp"
#include "refdata.hpp"
#include "ptr.hpp"
#include "globals.hpp"
#include <openengine/bullet/physic.hpp>
namespace Ogre
{
class Vector3;
}
namespace ESM
{
struct Position;
}
namespace Files
{
class Collections;
}
namespace Render
{
class OgreRenderer;
@ -19,47 +44,145 @@ namespace MWRender
namespace MWWorld
{
class Environment;
class Player;
/// \brief The game world and its visual representation
class Scene
{
public:
Scene(Environment& environment, World *world, MWRender::MWScene scene);
typedef std::list<std::pair<std::string, Ptr> > ScriptList;
enum RenderMode
{
Render_CollisionDebug
};
private:
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
CellRenderCollection mActiveCells;
MWRender::SkyManager* mSkyManager;
MWRender::MWScene mScene;
Ptr::CellStore *mCurrentCell; // the cell, the player is in
CellRenderCollection mActiveCells;
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
ESM::ESMReader mEsm;
ESMS::ESMStore mStore;
std::map<std::string, Ptr::CellStore> mInteriors;
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
ScriptList mLocalScripts;
MWWorld::Globals *mGlobalVariables;
bool mSky;
bool mCellChanged;
Environment& mEnvironment;
int mNextDynamicRecord;
World *mWorld;
MWRender::MWScene mScene;
bool mCellChanged;
Ptr getPtr (const std::string& name, Ptr::CellStore& cell);
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell);
public:
OEngine::Physic::PhysicEngine* mPhysEngine;
// not implemented
Scene (const Scene&);
Scene& operator= (const Scene&);
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
MWRender::CellRender *searchRender (Ptr::CellStore *store);
int getDaysPerMonth (int month) const;
void removeScripts (Ptr::CellStore *cell);
void unloadCell (CellRenderCollection::iterator iter);
void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
bool adjustPlayerPos = true);
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
///< Move from exterior to interior or from interior cell to a different
/// interior cell.
public:
Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
Environment& environment, const std::string& encoding, World* world, MWRender::MWScene& scene);
~Scene();
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
MWWorld::Player& getPlayer();
const ESMS::ESMStore& getStore() const;
const ScriptList& getLocalScripts() const;
///< Names and local variable state of all local scripts in active cells.
bool hasCellChanged() const;
///< Has the player moved to a different cell, since the last frame?
Globals::Data& getGlobalVariable (const std::string& name);
Globals::Data getGlobalVariable (const std::string& name) const;
char getGlobalVariableType (const std::string& name) const;
///< Return ' ', if there is no global variable with this name.
Ptr getPtr (const std::string& name, bool activeOnly);
///< Return a pointer to a liveCellRef with the given name.
/// \param activeOnly do non search inactive cells.
Ptr getPtrViaHandle (const std::string& handle);
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position, bool adjustPlayerPos);
///< Return a pointer to a liveCellRef with the given Ogre handle.
void enable (Ptr reference);
void disable (Ptr reference);
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
void changeToExteriorCell (const ESM::Position& position);
const ESM::Cell *getExterior (const std::string& cellName) const;
void deleteObject (Ptr ptr);
void moveObject (Ptr ptr, float x, float y, float z);
};
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position); // FIXME: YEAH!
///< Move to interior cell.
void changeToExteriorCell (const ESM::Position& position); // FIXME: YEAH!
///< Move to exterior cell.
const ESM::Cell *getExterior (const std::string& cellName) const; // FIXME: YEAH!
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
void markCellAsUnchanged(); // FIXME: YEAH!
std::string getFacedHandle();
///< Return handle of the object the player is looking at
void deleteObject (Ptr ptr); // FIXME: DONT KNOW
void moveObject (Ptr ptr, float x, float y, float z); // FIXME: DONT KNOW
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const;
///< Convert cell numbers to position.
void positionToIndex (float x, float y, int &cellX, int &cellY) const;
///< Convert position to cell numbers
void doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
float duration);
///< Run physics simulation and modify \a world accordingly.
bool toggleCollisionMode();
///< Toggle collision mode for player. If disabled player object should ignore
/// collisions and gravity.
///< \return Resulting mode
bool toggleRenderMode (RenderMode mode);
///< Toggle a render mode.
///< \return Resulting mode
};
}
#endif

@ -18,7 +18,6 @@
#include "environment.hpp"
#include "class.hpp"
#include "player.hpp"
#include "scene.hpp"
#include "refdata.hpp"
#include "globals.hpp"
@ -221,7 +220,6 @@ namespace MWWorld
MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
{
return mWorldScene->searchRender(store);
CellRenderCollection::iterator iter = mActiveCells.find (store);
if (iter!=mActiveCells.end())
@ -274,7 +272,6 @@ namespace MWWorld
void World::unloadCell (CellRenderCollection::iterator iter)
{
return mWorldScene->unloadCell(iter);
ListHandles functor;
iter->first->forEach<ListHandles>(functor);
@ -293,7 +290,6 @@ namespace MWWorld
void World::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
{
return mWorldScene->loadCell(cell, render);
// register local scripts
insertInteriorScripts (*cell);
@ -333,7 +329,6 @@ namespace MWWorld
void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
return mWorldScene->changeCell(X, Y, position, adjustPlayerPos);
SuppressDoingPhysics scopeGuard;
// remove active
@ -417,7 +412,6 @@ namespace MWWorld
: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0)
{
mWorldScene = new Scene(environment, this, mScene);
mPhysEngine = physEng;
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
@ -445,6 +439,8 @@ namespace MWWorld
MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
mPhysEngine = physEng;
mWorldScene = new Scene(renderer, physEng, fileCollections, master, resDir, newGame, environment, encoding, this, mScene);
}
World::~World()
@ -504,7 +500,6 @@ namespace MWWorld
Ptr World::getPtr (const std::string& name, bool activeOnly)
{
return mWorldScene->getPtr(name, activeOnly);
// the player is always in an active cell.
if (name=="player")
{
@ -531,7 +526,6 @@ namespace MWWorld
Ptr World::getPtrViaHandle (const std::string& handle)
{
return mWorldScene->getPtrViaHandle(handle);
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
return mPlayer->getPlayer();
@ -549,7 +543,6 @@ namespace MWWorld
void World::enable (Ptr reference)
{
return mWorldScene->enable(reference);
if (!reference.getRefData().isEnabled())
{
reference.getRefData().enable();
@ -566,7 +559,6 @@ namespace MWWorld
void World::disable (Ptr reference)
{
return mWorldScene->disable(reference);
if (reference.getRefData().isEnabled())
{
reference.getRefData().disable();
@ -708,7 +700,6 @@ namespace MWWorld
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{
return mWorldScene->changeToInteriorCell(cellName, position);
SuppressDoingPhysics scopeGuard;
// remove active
@ -738,7 +729,6 @@ namespace MWWorld
void World::changeToExteriorCell (const ESM::Position& position)
{
return mWorldScene->changeToExteriorCell(position);
int x = 0;
int y = 0;
@ -749,7 +739,6 @@ namespace MWWorld
const ESM::Cell *World::getExterior (const std::string& cellName) const
{
return mWorldScene->getExterior(cellName);
// first try named cells
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
return cell;
@ -790,7 +779,6 @@ namespace MWWorld
void World::deleteObject (Ptr ptr)
{
return mWorldScene->deleteObject(ptr);
if (ptr.getRefData().getCount()>0)
{
ptr.getRefData().setCount (0);
@ -814,7 +802,6 @@ namespace MWWorld
void World::moveObject (Ptr ptr, float x, float y, float z)
{
return mWorldScene->moveObject(ptr, x, y, z);
ptr.getCellRef().pos.pos[0] = x;
ptr.getCellRef().pos.pos[1] = y;
ptr.getCellRef().pos.pos[2] = z;

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