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Merge pull request #2152 from akortunov/headfix

[0.45 regression] Editor: hide hairs when helmet is used
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Bret Curtis 2019-02-05 15:36:34 +01:00 committed by GitHub
commit ffa3596fe4
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@ -530,6 +530,10 @@ namespace CSMWorld
RaceDataPtr raceData = getRaceData(npc.mRace);
data->reset_data(id, "", false, !npc.isMale(), raceData);
// Add head and hair
data->setPart(ESM::PRT_Head, npc.mHead, 0);
data->setPart(ESM::PRT_Hair, npc.mHair, 0);
// Add inventory items
for (auto& item : npc.mInventory.mList)
{
@ -537,10 +541,6 @@ namespace CSMWorld
std::string itemId = item.mItem.toString();
addNpcItem(itemId, data);
}
// Add head and hair
data->setPart(ESM::PRT_Head, npc.mHead, 0);
data->setPart(ESM::PRT_Hair, npc.mHair, 0);
}
void ActorAdapter::addNpcItem(const std::string& itemId, ActorDataPtr data)
@ -574,6 +574,10 @@ namespace CSMWorld
partId = part.mMale;
data->setPart(partType, partId, priority);
// An another vanilla quirk: hide hairs if an item replaces Head part
if (partType == ESM::PRT_Head)
data->setPart(ESM::PRT_Hair, "", priority);
}
};