dteviot
52de622e97
provide incremental update of SpellWindow ( Fixes #2411 )
...
When SpellWindow is visible, every 0.5 seconds update the cost/changes for spells/enchanted items shown.
Also, check to see if more substantial update of the window is required.
10 years ago
scrawl
6d62aa7544
Don't prompt for spell deletion when using cycling keys ( Fixes #2382 )
10 years ago
scrawl
935cccf974
Implement weapon/spell cycling hotkeys ( Fixes #1024 )
10 years ago
scrawl
79237d16a7
Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu
...
This should also improve window resizing performance, the widgets are now just resized instead of recreated.
10 years ago
scrawl
b374255447
Improve performance of moving spell window (don't recreate widgets unnecessarily)
11 years ago
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
11 years ago
scrawl
4443e22387
Build fix
11 years ago
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
11 years ago
scrawl
365ae15532
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
11 years ago
Britt Mathis
f7383905b7
Finally eliminated calls to MWBase::WindowManager in constructors
12 years ago
Britt Mathis
ce9bc6d9ba
MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
12 years ago
scrawl
cf87708c1f
Magic effect icons for spells
12 years ago
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
13 years ago
scrawl
48ba293e88
added the success formula, and spell deleting (shift+click)
13 years ago
scrawl
30461438f6
still left: spell success formula
13 years ago
scrawl
c7268233df
spell window layout & opening/closing/pinning logic
13 years ago