MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
scrawl
d784a77f4c
Set the default player cell in the StateManager ( Fixes #3269 )
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
50acdf3e47
Move createCharacter inside the try block
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
scrawl
b7b7c0612d
Make getCurrentCharacter create argument explicit
9 years ago
scrawl
7463c0c353
Addition to last commit, don't create a save directory on death
9 years ago
scrawl
426a6fdcc2
Don't create the save directory on loading a game
...
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
9 years ago
scrawl
d5a2586f38
LoadingScreen: add support for important labels
...
Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
9 years ago
scrawl
66bcd2fd68
Write save games to a memory stream first
...
Two motivations for doing this:
- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
9 years ago
scrawl
fbee32729a
Cache CellId
...
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
Marc Zinnschlag
a52b947efe
Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
9 years ago
scrawl
af3b0cd883
Improve some error messages
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
...
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
20d03c7e39
Refuse loading save games of unknown format
10 years ago
scrawl
a081d402c5
Use the format field instead of version field
10 years ago
scrawl
4eaaa5e855
Increment save file version and mark it as used, will be used in next commit
10 years ago
scrawl
07937c741a
Improve exception handling when starting a new game from the main menu
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
0c6e2170db
Include cleanup
10 years ago
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
10 years ago
scrawl
714b19015c
Fix unknown record error message
10 years ago
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
10 years ago
scrawl
716e14a37a
Print missing savegame dependencies on the console
10 years ago
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
10 years ago
scrawl
579f5d232f
Move interactive messageBox to separate function
10 years ago
Marc Zinnschlag
f8a3ec3ee3
Merge remote-tracking branch 'scrawl/cmdline-savegame'
10 years ago
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
4684014a83
Use .omwsave extension for save game files
10 years ago
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
10 years ago
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
10 years ago
Alexander "Ace" Olofsson
462b41a3a8
Missing files, aka; Why you shouldn't stresscommit
10 years ago
scrawl
31d28e727f
Implement leveled list script functions ( Fixes #1546 )
10 years ago
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
10 years ago
MiroslavR
4fdef94034
Use player's base name for profiles
10 years ago
scrawl
6e2673daf3
Remove an unneeded include
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
10 years ago
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
11 years ago
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
11 years ago
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
11 years ago