David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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8 years ago |
David Cernat
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f527fe9ebe
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[General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
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8 years ago |
David Cernat
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1a699329e5
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[General] Set new BaseActor booleans in corresponding packets
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8 years ago |
David Cernat
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730df061b3
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[General] Add hasPositionData and hasStatsDynamicData bools to BaseActor
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8 years ago |
David Cernat
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e8e0090b9b
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[General] Use new SimpleCreatureStats struct in BaseActor
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8 years ago |
David Cernat
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cc2250815d
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[General] Add packet data for attacks on and by Actors
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8 years ago |
David Cernat
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f0f0b2dcc9
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[General] Send and read ActorSpeech packets
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8 years ago |
David Cernat
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1fb11dafef
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[General] Send and read ActorStatsDynamic packets
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8 years ago |
David Cernat
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ca8fd1aa72
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[General] Remove ActorHeadRotation packet because it would be too spammy
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8 years ago |
David Cernat
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2872675f5e
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[General] Send and read ActorAnimPlay packets
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8 years ago |
David Cernat
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d2fe777f89
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[General] Send and read ActorDrawState packets
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8 years ago |
David Cernat
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10ad5b2a99
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[General] Remove BaseActor's AnimStates that are no longer needed
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8 years ago |
David Cernat
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7662297334
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[General] Use ESM::Position to store BaseActor's movement
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8 years ago |
David Cernat
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a5d0486c82
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[General] Set actor data correctly
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8 years ago |
David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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8 years ago |
David Cernat
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4f3d05eed2
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[General] Add ActorList class
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8 years ago |
David Cernat
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b8ca2382c7
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[General] Remove variables that are not going to be used in ActorFrame
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8 years ago |
David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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8 years ago |
David Cernat
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d829d219c3
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[General] Add (very) partial animation sync for NPCs
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8 years ago |
David Cernat
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d24cde16dd
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[General] Add simple BaseActor and LocalActor classes
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8 years ago |