Commit Graph

75 Commits (master)

Author SHA1 Message Date
Ragora 282e7abd16 Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is 10 years ago
Ragora 25f99c5d5a Discarded use of a static variable and renamed event function to be less ambiguous 10 years ago
Ragora 4ecac31752 Map keeps focus on wherever it was last moved when resizing map window 10 years ago
scrawl 271c921cf8 Add missing confirmation dialog for deleting map notes 10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
scrawl 44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) 11 years ago
scrawl 1244da85df Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527) 11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
scrawl 961c4d4dc4 Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 11 years ago
scrawl d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl 30666f2cce Fixes #1297: Store global map markers in savegame 11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag 21f502df34 compatibility fix 11 years ago
Alexander "Ace" Olofsson e3d85af70a Fix an issue with int32_t being unknown on windows. 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
scrawl 365ae15532 Drag&Drop: auto-hide windows that can't be drop targets on mouseover 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
scrawl f09328ca84 Clear global map overlay when starting/loading a game 11 years ago
scrawl 5729672262 Show marked position on map. Implement Detect X magic effects. 11 years ago
scrawl 3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 11 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
fstp a3b2a76e60 Added virtual destructors to classes LocalMapBase and EffectEditorBase. 12 years ago
Britt Mathis f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 12 years ago
Britt Mathis ce9bc6d9ba MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions 12 years ago