Commit Graph

11 Commits (master)

Author SHA1 Message Date
Evil Eye 61e014a765 Allow negative values for ai stats 4 years ago
Andrei Kortunov 5468fcb29f Store attributes and skills values as floats (bug #4021) 5 years ago
Andrei Kortunov 3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 5 years ago
Allofich 2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
6 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Allofich dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 9 years ago
Alexander "Ace" Olofsson b1cc74dd9a Explicity instantiate MWMechanics::Stat 10 years ago
scrawl 3d5c1d1190 Adjust fix for maximum attribute damage limit 10 years ago
dteviot ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot 41e15e0c2d Limit maximum attribute damage (Fixes #2367)
Maximum damage that an attribute can have = base + fortify.
10 years ago
Marc Zinnschlag b0532e0c85 store NPC state in saved game files 11 years ago