Commit Graph

18 Commits (master)

Author SHA1 Message Date
Evil Eye 44f2cb0923 Fix targeted scripts losing their targets when rearranging your load order 4 years ago
unknown b39f35d805 inherit variables 4 years ago
unknown 3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 5 years ago
dteviot 407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl c883a73d30 Several warning fixes 10 years ago
Marc Zinnschlag 75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 11 years ago
Marc Zinnschlag 8241ee59c3 modified GlobalScripts data structures to accommodate targeted script data 11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag 3b990795c4 added access to remote access of local variables of global scripts 11 years ago
Marc Zinnschlag 3590fa40bd store global script state in saved game files 11 years ago
Marc Zinnschlag 74793c1c2f globals script cleanup; fixed potential case folding bug 11 years ago
scrawl c41f119ba6 Added new game button 12 years ago
greye 2057f5619e move ESMStore to MWWorld 12 years ago
Marc Zinnschlag 28ecfb4290 Issue #107: ScriptManager is accessed only through the interface class from now on 13 years ago
Marc Zinnschlag 35f478071e Issue #255: deleted the old environment class and using the new one instead 13 years ago
Marc Zinnschlag a61b2c39f0 added scriptrunning/startscript/stopscript; sorted out more case problems 15 years ago
Marc Zinnschlag 4482884eb5 implemented global script execution 15 years ago