Evil Eye
44f2cb0923
Fix targeted scripts losing their targets when rearranging your load order
4 years ago
unknown
b39f35d805
inherit variables
4 years ago
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
5 years ago
dteviot
407cd50890
fixed warning C4099:
...
type name first seen using 'class' now seen using 'struct'
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
Marc Zinnschlag
75ab8de3d2
added opcode for running scripts with explicit references (targeted scripts)
11 years ago
Marc Zinnschlag
8241ee59c3
modified GlobalScripts data structures to accommodate targeted script data
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
3b990795c4
added access to remote access of local variables of global scripts
11 years ago
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
11 years ago
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
11 years ago
scrawl
c41f119ba6
Added new game button
12 years ago
greye
2057f5619e
move ESMStore to MWWorld
12 years ago
Marc Zinnschlag
28ecfb4290
Issue #107 : ScriptManager is accessed only through the interface class from now on
13 years ago
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
13 years ago
Marc Zinnschlag
a61b2c39f0
added scriptrunning/startscript/stopscript; sorted out more case problems
15 years ago
Marc Zinnschlag
4482884eb5
implemented global script execution
15 years ago