Commit Graph

17 Commits (master)

Author SHA1 Message Date
elsid 668788a5a2
Use RecastMeshBuilder once to create RecastMesh
This allows to move all data out of the object instead of copying.
3 years ago
elsid 3ef1b27099
Add missing includes 4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
elsid 00197e1cd9
Optimize recast mesh size by vertex deduplication 5 years ago
elsid 2d7c3bae61
Support bullet with double precision 5 years ago
Alexey Sokolov ddab86d940 Use approximate comparison for floating point in test
This fixes test suite on my machine
5 years ago
elsid 7ae7cb181d
Support recast mesh rendering 5 years ago
elsid 7ec5a20c64
Filter recast mesh triangles by global bounding box
Except heightfields to reduce slow down.
5 years ago
elsid 50b6ae3e10 Fix calculation for shape local AABB 6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid c95cea414c
Support water for NavMesh 6 years ago
elsid 72f211ef28
Add enums for area type and flags 6 years ago
elsid fa23b590a4
Add unwalkable areas to NavMesh 6 years ago
elsid d2fd9abd51
Split RecastMesh into tiles 6 years ago
elsid 937e8e1803
Allow to create empty RecastMesh 6 years ago
elsid d1e71f9322
Support btBoxShape for RecastMesh 6 years ago
elsid fafba8ea0c
Use recastnavigation to find path 6 years ago