Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
4 years ago
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
4 years ago
Alexei Dobrohotov
117697ea22
Fix NiStringPalette loading
4 years ago
Alexei Dobrohotov
f3f5dcb016
Read a few more NIF types
...
NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
4 years ago
Alexei Dobrohotov
a38c629425
Read NiSkinPartition
4 years ago
Alexei Dobrohotov
afea11b70a
Read NiStringPalette and NiBoolData
4 years ago
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
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Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
4 years ago
Alexei Dobrohotov
05cd005b30
Fix NiTriStripsData loading
4 years ago
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
4 years ago
Bret Curtis
0d1b7fd3f0
Merge pull request #2908 from Capostrophic/uvsets
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Remove 63 UV set limit
5 years ago
Capostrophic
6f94848dec
Remove 63 UV set limit (now 65535)
5 years ago
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
5 years ago
Capostrophic
b665fed8f2
Introduce NiGeometry abstraction
5 years ago
Capostrophic
5377e0491b
Adjust NiPixelData loading
5 years ago
Capostrophic
a08a9518c3
NIF version adjustments
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Cut down on obscure version numbers
Call generateVersion without using a stream object
5 years ago
Capostrophic
e363d5df21
Some more minor NIF support fixes
5 years ago
capostrophic
32caab663f
Enumerate interpolation types properly
5 years ago
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
5 years ago
Capostrophic
8056107c6e
More minor NIF improvements
5 years ago
capostrophic
9c7474f88c
Implement NiPalette support (feature #4882 )
5 years ago
capostrophic
9e93c9ecd2
Fix multiple-strip NiTriStrips loading
5 years ago
capostrophic
7fc3153f62
Reduce code duplication further
5 years ago
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
5 years ago
elsid
b3c5d64ff3
Use std::make_shared
6 years ago
Bret Curtis
93f14c219c
camelCase
7 years ago
Bret Curtis
7a7b040216
fix building on mips machines
7 years ago
scrawl
9b27ec4945
Remove redundant and ambiguous NiNode::makeBone()
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Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl
aa8459b5c7
Revert "Remove redundant allocations for NIF meshes"
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This reverts commit a7c5beb7c5
.
Conflicts:
components/nif/data.cpp
components/nifbullet/bulletnifloader.cpp
components/nifosg/nifloader.cpp
8 years ago
scrawl
6a37909ee7
Revert "Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )"
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This reverts commit 115e563a7a
.
8 years ago
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
...
The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
8 years ago
scrawl
e647ee5424
Support RGB and RGBA embedded textures in NIF files ( Fixes #2295 )
9 years ago
scrawl
a9ac108382
Fully read NiPixelData
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
10 years ago
scrawl
28643660d3
Change triangle indices to unsigned
10 years ago
scrawl
236d628884
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/model/doc/document.cpp
apps/opencs/model/doc/documentmanager.cpp
components/CMakeLists.txt
components/bsa/resources.cpp
components/nif/data.hpp
components/nif/node.cpp
components/nifogre/mesh.hpp
components/nifogre/ogrenifloader.cpp
components/nifogre/particles.cpp
10 years ago
scrawl
c10c146ad1
Skeleton based bounding box callback for RigGeometry (Bug #455 )
10 years ago
scrawl
9242e6d256
Avoid copying keyframes in controller instances
10 years ago
scrawl
6b36e55a4e
NIF reader cleanup: move definitions to cpp file
10 years ago
Arthur Moore
8be6aefd95
Moved functions from niffile.cpp to where they belong.
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Also cleaned up some #includes
Removed a few asserts. Vector already throws an out_of_range error.
11 years ago