Commit Graph

26 Commits (master)

Author SHA1 Message Date
Alexei Dobrohotov 2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 4 years ago
AnyOldName3 9be258d260 Make it possible to reinstate FFP state easily 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 4 years ago
AnyOldName3 e3fd5efcfe Disable A2C for alpha-blended drawables 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
AnyOldName3 ce2bcba5d4 Replace deprecated alpha test in shader visitor 4 years ago
AnyOldName3 48f397f168 Remove existing shader when no longer required 4 years ago
AnyOldName3 1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
4 years ago
AnyOldName3 72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 4 years ago
Alexei Dobrohotov b523574090 Remove shader visitor settings manager dependency 4 years ago
Andrei Kortunov 8ca3c3b123 Mark overrided methods by override keyword 4 years ago
AnyOldName3 53b9b41159 Rely on existing alpha test for non-blended shadow casting 5 years ago
AnyOldName3 12044a607b Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Capostrophic 0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 6 years ago
AnyOldName3 a41ce42208 Move setting of colorMode to ShaderRequirements in case they're reused 6 years ago
AnyOldName3 ce15369bbd Convert colorMode shader define to a uniform 6 years ago
scrawl f1ebb129c1 Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry 7 years ago
scrawl b9931fb71c Set the shader on the node containing the StateSet 7 years ago
scrawl df6fd5f206 Recognize normalHeightMap in the ShaderVisitor 9 years ago
scrawl e7682e04ae Cleanup 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl 268594dcf1 Recreate shader in NpcAnimation::setAlpha 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago