This patch is in relation to commit 25fa8165f97 (Use char literals in
UTF 8 conversion to fix 798 warnings), which changed the UTF 8 table
to have char integer values instead of unsigned chars. Those values were
converted using a custom Python script. This patch changes the original
table generator so it can now output the same format.
Added explicit cast to char, without that gcc 4.7 (with default settings)
is showing a lot of:
narrowing conversion of ‘...’ from ‘int’ to ‘char’ inside { } is ill-formed in C++11 [-Wnarrowing]
warnings.
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Added namespace around generated win_1252 table.
Added generation of header guard and ToUTF8 namespace in gen_iconv.
Small corrections in Makefile.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>