scrawl
a5adc5b018
Add NPC base skeleton files to the optimizer blacklist ( Fixes #4159 )
7 years ago
scrawl
b06512a60d
Fix error message that referred to the wrong file (Bug #4159 )
7 years ago
scrawl
1afbf99f74
Make movement keys not function in text input mode
7 years ago
scrawl
b9baee51d5
Fix overlapping widgets in trade window layout ( Fixes #4205 )
7 years ago
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
7 years ago
Kyle Cooley
1cd539bad2
Fix render order for markers
7 years ago
Andrei Kortunov
3694b6ec90
Move onClose() check to item models
7 years ago
Andrei Kortunov
ac33ff9482
Move onDropItem() check to item models
7 years ago
Andrei Kortunov
3604b73d60
Move onTakeItem() to item models
7 years ago
Kyle Cooley
556117f6e6
Update marker transparency when changed.
7 years ago
David Cernat
4dbada69bf
Merge pull request #332 from TES3MP/master while resolving conflicts
7 years ago
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
7 years ago
Kyle Cooley
de214db8d4
Use configured transparency.
7 years ago
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
7 years ago
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
7 years ago
scrawl
41ecbdbe6c
Add missing WaitDialog::clear() ( Fixes #4196 )
7 years ago
scrawl
9ecdcc187f
Clarify a warning message refers to inventory objects
7 years ago
scrawl
95b3c1181a
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects ( Fixes #4190 )
7 years ago
scrawl
e42bd71081
Add missing WaitDialog::clear() ( Fixes #4196 )
7 years ago
scrawl
244cc5b861
Reduce error spam
7 years ago
scrawl
7b4add2ae4
Fall back to non-shader material if creating the shader fails
...
Also fixes an uncaught exception that will break the whole game.
7 years ago
Alexander Stillich
43b5c2e36b
Fixed parameter naming
7 years ago
Alexander Stillich
70d578d050
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
7 years ago
Alexander Stillich
af3e1f92ec
Added StringUtil::replaceAll()
7 years ago
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
7 years ago
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
7 years ago
Kyle Cooley
492b99b008
Transparent object markers
7 years ago
Koncord
ca7f3f7450
[Client] Disable focus on <tab> for chat window
7 years ago
Koncord
64b531aa3c
[Server] Remove redundant argument
7 years ago
Koncord
f377164db9
[Client] Fix build
7 years ago
Koncord
7ab01b66e4
[General] Rewrite Log class
7 years ago
Koncord
d15c674584
[General] Move getFilenameTimestamp() to Utils
7 years ago
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
...
Check the real distance to target in AIPursue (issue #4184 )
7 years ago
Miloslav Číž
f98a821482
fix possible bug in aipursue
7 years ago
Alexander Stillich
7d39c5450c
Fixed escaping @ in boost program options filter
7 years ago
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
...
Wait a few seconds before getting up (fixes #3884 )
7 years ago
scrawl
45993d3da2
Merge pull request #1529 from drummyfish/animfix
...
Stop character landing animation when turning (issue #4177 )
7 years ago
Miloslav Číž
430d01a39a
additional animation refactor
7 years ago
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
7 years ago
scrawl
3d347730dc
Merge pull request #1524 from psi29a/cmake_31
...
standerdise on 3.1.0
7 years ago
Miloslav Číž
282800b5b2
Create LICENSE ( #1532 )
...
* Create LICENSE
Let's add the license file so that GitHub officially registers it and displays it next to the project.
* move license files
* update licenses in cmakelists.txt
* fix link in README
7 years ago
scrawl
e3c42251f9
Update AUTHORS.md
7 years ago
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
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Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
7 years ago
rexelion
48ec680f23
use game time instead of real time
7 years ago
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
7 years ago
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
7 years ago
rexelion
ee2f3db9a8
fixed randomness
7 years ago
rexelion
8c2cc0f42f
break invisibility first
7 years ago
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
7 years ago
rexelion
de83ad0116
use real time; wait random number of seconds
7 years ago