Commit Graph

31 Commits (openmw-36)

Author SHA1 Message Date
sylar 4c57cfc2d3 fixes for glsles2 10 years ago
scrawl c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
Lazaroth fc6bd8e784 Water tweaks
As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
10 years ago
scrawl dac1290597 Reduce size of water plane and increase subdivisions (Fixes #969) 10 years ago
sylar 3a625c567d fixes for shaders glsles 10 years ago
scrawl c826de49a5 Potential shader compatibility fix 10 years ago
Fil Krynicki cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl e5ce94c336 Fix the water being affected by fog on the map 12 years ago
scrawl 11aed7474e Shadow cast on water 12 years ago
scrawl c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
scrawl d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
12 years ago
scrawl 2e7bc1a368 Z-up conversion: local map, fix tcg 12 years ago
scrawl 3ef952172d Z-up conversion: water, sky 12 years ago
scrawl 7046e7ae3d Water fog fix 12 years ago
scrawl 42883ec64b cleanup 12 years ago
scrawl 499f3ac0d1 Slightly better ripple normal blending. Not physically accurate at all, but looks good. 12 years ago
scrawl 3772cd9257 Refraction can be disabled separately now 12 years ago
scrawl 15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 12 years ago
scrawl a461b282c1 water ripples (experimental) 12 years ago
scrawl 55769aaf91 Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 12 years ago
scrawl f154031e54 last bits of the gui 12 years ago
scrawl dbf59d14dc water gamma correction 12 years ago
scrawl 4ae0a5c02e fix silhouettes around objects above the water 13 years ago
scrawl 15a16aeba1 Fixed DirectX HLSL shaders and re-enabled them in the gui 13 years ago
scrawl f0b3142966 switch to glsl 1.2 13 years ago
scrawl 014396e80c remove the plugins.cfg files, do not enforce CG plugin 13 years ago
scrawl 21728020f6 fixed the water on local map 13 years ago
scrawl e077814a8c water 13 years ago
scrawl 739455e6f8 new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc 13 years ago
scrawl 9bd888d9a1 transparency 13 years ago