sylar
4c57cfc2d3
fixes for glsles2
10 years ago
scrawl
c27c20a859
Merge remote-tracking branch 'upstream/openmw-35' into HEAD
...
Conflicts:
files/materials/water.shader
10 years ago
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
10 years ago
Lazaroth
fc6bd8e784
Water tweaks
...
As per https://forum.openmw.org/viewtopic.php?f=3&t=2492
Also did a quick remove trailing spaces.
10 years ago
scrawl
dac1290597
Reduce size of water plane and increase subdivisions ( Fixes #969 )
10 years ago
sylar
3a625c567d
fixes for shaders glsles
10 years ago
scrawl
c826de49a5
Potential shader compatibility fix
10 years ago
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl
e5ce94c336
Fix the water being affected by fog on the map
12 years ago
scrawl
11aed7474e
Shadow cast on water
12 years ago
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
12 years ago
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
12 years ago
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
12 years ago
scrawl
3ef952172d
Z-up conversion: water, sky
12 years ago
scrawl
7046e7ae3d
Water fog fix
12 years ago
scrawl
42883ec64b
cleanup
12 years ago
scrawl
499f3ac0d1
Slightly better ripple normal blending. Not physically accurate at all, but looks good.
12 years ago
scrawl
3772cd9257
Refraction can be disabled separately now
12 years ago
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
12 years ago
scrawl
a461b282c1
water ripples (experimental)
12 years ago
scrawl
55769aaf91
Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
12 years ago
scrawl
f154031e54
last bits of the gui
12 years ago
scrawl
dbf59d14dc
water gamma correction
12 years ago
scrawl
4ae0a5c02e
fix silhouettes around objects above the water
13 years ago
scrawl
15a16aeba1
Fixed DirectX HLSL shaders and re-enabled them in the gui
13 years ago
scrawl
f0b3142966
switch to glsl 1.2
13 years ago
scrawl
014396e80c
remove the plugins.cfg files, do not enforce CG plugin
13 years ago
scrawl
21728020f6
fixed the water on local map
13 years ago
scrawl
e077814a8c
water
13 years ago
scrawl
739455e6f8
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
13 years ago
scrawl
9bd888d9a1
transparency
13 years ago