scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
9 years ago
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
9 years ago
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
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Also will follow the player through teleport doors.
9 years ago
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
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This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
scrawl
278a078e9d
Unify magic effect tick functions
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- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
10 years ago
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
10 years ago
Jiří Kuneš
c019f8e23d
use correct mechanics manager
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
10 years ago
scrawl
aa6ebcd75c
Change stolen items handling to match MW ( Fixes #1443 , Fixes #2290 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
10 years ago
scrawl
f3738e9a98
Say an "intruder" voice dialogue for trespassing crimes ( Fixes #1082 )
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Seems to be broken in the original engine, but according to the TES-CS help this is how the intruder voices should be used. There are legitimate entries for "intruder" in the game's files, so we might as well use them.
10 years ago
scrawl
866fdfe8bd
Crime system improvements
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- If someone saw the crime, they will notify everyone else in range, even if the Alarm rating of the witness is 0.
- Pickpocket and selling stolen items now works properly, i.e. honors the victim's Alarm rating instead of always being reported.
10 years ago
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
10 years ago
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
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Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
10 years ago
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
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This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
11 years ago
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
11 years ago
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
11 years ago
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
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Move combat start to a helper method
Added some todo comments
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
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I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
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This rolls back to commit 6b28c06b2c
.
11 years ago
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
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Partially implemented
11 years ago
scrawl
793649c854
ToggleAI: Report current status on toggle
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
fd5486864a
Merge remote-tracking branch 'gus/AIFix2'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
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Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
95651857f3
Fix code duplication
11 years ago
scrawl
0d0005c433
Fix fatigue not restoring when waiting
11 years ago
gus
dd870e35db
get all actors following a given actor
11 years ago
scrawl
3bf36515d5
Implement Trespassing crime
11 years ago
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
11 years ago
scrawl
3c0080d2c1
Implement theft detection
11 years ago
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
11 years ago