scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
98571148b0
Remove custom license for terrain code
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Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
jacmoe
ee574e08ef
MIT License header added to all terrain component files.
10 years ago
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
11 years ago
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
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TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
11 years ago
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
11 years ago
scrawl
1fba5d1bb9
Terrain: change world bounds from AABB to 4 floats
11 years ago
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
12 years ago