MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
MiroslavR
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6e869c3123
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ESS-Importer: Convert ballistic projectiles (Feature #2320)
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7 years ago |
AnyOldName3
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8c74f16247
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Restore trailing new lines to shrink PR
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7 years ago |
AnyOldName3
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5ce34f1cbf
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Move new behaviour into macro to reduce code duplication
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7 years ago |
AnyOldName3
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3c0ec0d6d0
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If CMake supports it, sets the debugger working directory for Visual Studio
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7 years ago |
Phillip Andrews
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c18fc113e5
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Changed missing library dependencies to simple fix
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8 years ago |
Phillip Andrews
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aeaedbc57a
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Moved install commands to target-specific cmakelists so that all configurations work.
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8 years ago |
Phillip Andrews
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59eba1dede
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Changed tabs to spaces, oops
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8 years ago |
Phillip Andrews
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1861302dbd
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Include various libraries for Visual Studio environment
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8 years ago |
scrawl
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cf95d3fc35
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Refactor cmake scripts, reducing the amount of find_package(Boost)
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10 years ago |
scrawl
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f3c79c0aa0
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ESSImport: convert player DrawState, cleanup
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10 years ago |
scrawl
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d34086ac8f
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ESSImport: convert running global scripts
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10 years ago |
scrawl
|
b1bd236345
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ESSImport: convert script local variables
Had to add special reading code to openmw, because the variable names are not stored.
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10 years ago |
scrawl
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e203127952
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ESSImport: read script variables (not converted yet)
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10 years ago |
scrawl
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1e92cab3e7
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ESSImport: read dialogue/journal records, not converted yet
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10 years ago |
scrawl
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8e1eeccbe1
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ESSImport: container state
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10 years ago |
scrawl
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a7b82e5107
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ESSImport: inventory loading works, equipment slots need more work
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10 years ago |
scrawl
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ad398f0c65
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ESSImport: convert kill counter
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10 years ago |
scrawl
|
19ed047dec
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ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
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10 years ago |
scrawl
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08ad4d73bb
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ESSImport: player is placed in correct cell, npc cellrefs work
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10 years ago |
scrawl
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031eec4550
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Starting ESS importer for Morrowind save files
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10 years ago |