elsid
668788a5a2
Use RecastMeshBuilder once to create RecastMesh
...
This allows to move all data out of the object instead of copying.
3 years ago
elsid
00197e1cd9
Optimize recast mesh size by vertex deduplication
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
elsid
7ec5a20c64
Filter recast mesh triangles by global bounding box
...
Except heightfields to reduce slow down.
5 years ago
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid
c95cea414c
Support water for NavMesh
6 years ago
elsid
72f211ef28
Add enums for area type and flags
6 years ago
elsid
fa23b590a4
Add unwalkable areas to NavMesh
6 years ago
elsid
d2fd9abd51
Split RecastMesh into tiles
6 years ago
elsid
d1e71f9322
Support btBoxShape for RecastMesh
6 years ago
elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago