Commit Graph

633 Commits (02668cd45d8e252648a8a31cd7b3a8b9d7ab5296)

Author SHA1 Message Date
David Cernat 3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
5 years ago
David Cernat 95967ea289 [General] Rename unused ObjectReset packet into ObjectHit 5 years ago
David Cernat 9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
5 years ago
David Cernat 353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
5 years ago
David Cernat 5181c601c0 Add OpenMW commits up to 2 May 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/statsextensions.cpp
5 years ago
David Cernat 95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
5 years ago
David Cernat cbba81df03 Add OpenMW commits up to 14 Nov 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/inventorystore.cpp
5 years ago
David Cernat 3efffe92e3 Add OpenMW commits up to 5 Nov 2018
# Conflicts:
#	CI/before_install.linux.sh
#	CMakeLists.txt
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.hpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/CMakeLists.txt
5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 861d41f4a4 Native graphics herbalism support (feature #5010) 6 years ago
Ilya Zhuravlev 16d2db8492 android: remove unused file 6 years ago
Ilya Zhuravlev 7865ffa1a7 android: Switch to C++ 6 years ago
Andrei Kortunov 31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 6 years ago
David Cernat 8ff2d1b829 [General] Rename CellReplace packet into CellReset 6 years ago
AnyOldName3 642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
Stanislaw Halik 5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
AnyOldName3 d0c254bc7e Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
AnyOldName3 3785ba6aa0 Merge upstream/master 6 years ago
elsid dc09674362
Add command and settings option to enable actors paths render 6 years ago
elsid 70a369f70e
Add command to enable NavMesh render
togglenavmesh or tnm
6 years ago
elsid 3d97e96f55
Add dependency to recastnavigation 6 years ago
elsid c866fdff86
Move physics object, heightfield, ptrholder into separate files 6 years ago
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
AnyOldName3 cc23a968d1 Merge upstream/master 7 years ago
David Cernat 692ee01340 [Client] Add ScriptController w/ contextType-to-packetOrigin method 7 years ago
David Cernat 9823a77bf2 [General] Turn PlayerRegionAuthority into WorldRegionAuthority
WorldRegionAuthority is a Worldstate packet.
7 years ago
David Cernat 0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 7 years ago
David Cernat 3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
7 years ago
David Cernat 6ebe09375f [General] Implement ObjectActivate packet & associated script functions 7 years ago
David Cernat 61da0d2475 [General] Turn PlayerInteraction into PlayerInput 7 years ago
David Cernat 32b6134fad [General] Add placeholder for CellReplace packet 7 years ago
David Cernat a471f5e452 [General] Turn CellCreate into a Worldstate packet 7 years ago
David Cernat 6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
7 years ago
Andrei Kortunov 3d1daaebab Rework manual spellcasting (e.g. via scripts) 7 years ago
Doc West 467989cdd5 Moved crashcatcher to a component and also use it in CS
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
David Cernat 5d30a884ba [Client] Add Worldstate to CMakeLists 7 years ago
David Cernat 416ee77639 [General] Add placeholder for WorldCollisionOverride packet 7 years ago
David Cernat 0be6de6607 [General] Turn RecordDynamic into a Worldstate packet 7 years ago
David Cernat da66face25 [General] Rename GameTime packet into WorldTime 7 years ago
David Cernat 5af1150ab2 [General] Turn GameTime into a Worldstate packet 7 years ago
David Cernat 43a944ddaf [General] Add and implement new Worldstate packet type 7 years ago
David Cernat 51698bed48 [Client] Rename WorldProcessor into ObjectProcessor 7 years ago
David Cernat 78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
David Cernat 4b501a39f4 [General] Implement DoorDestination packet & associated script functions 7 years ago
David Cernat 9d27f5f154 [Client] Create RecordHelper class with initial NPC and creature methods 7 years ago
David Cernat 37b349c2f6
Merge pull request #390 from OpenMW/master
Add OpenMW commits up to 28 Feb 2018
7 years ago